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Elder Rage Drake
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<blockquote data-quote="Amaroq" data-source="post: 5123658" data-attributes="member: 15470"><p>I've got one which I've been riding as a Mount, which my DM has had level up with the party, leaving his as follows:</p><p></p><p>Fang Level 13 Brute</p><p>Large Natural Beast (mount, reptile) XP 800</p><p></p><p>Initiative +9 Senses Perception +9</p><p>HP 160; Bloodied 80</p><p>AC 25; Fortitude 25, Reflex 23, Will 23</p><p>Immune fear (while bloodied)</p><p>Speed 8</p><p></p><p><strong>Claw</strong> (Standard; at-will) - Basic Melee Attack</p><p>+16 vs AC; 1d10 + 6 damage</p><p></p><p><strong>Bite</strong> (Standard; at-will)</p><p>+17 vs AC; Hit: 2d8 + 6 damage.</p><p>Critical: the target is Grabbed; see below. </p><p></p><p><strong>Raking Charge</strong> (Standard; at-will)</p><p>When Fang charges, he may choose to make either: one bite attack; two claw attacks; or one bull rush attempt. Fang gets a +1 bonus to any attack rolls.</p><p></p><p>Charging ends the turn of both Fang and his rider. </p><p></p><p><strong>Knockdown Swipe</strong> (Standard; encounter)</p><p>+14 vs Fortitude; Hit: 2d8 + 6 damage; the target is pushed two squares and knocked Prone.</p><p></p><p><strong>Ferocious Hunger</strong> (Standard; daily) ♦ Reliable</p><p>+14 vs Reflex. Target: one adjacent prone, restrained, or immobilized enemy, or an enemy which Fang has grabbed.</p><p></p><p>Hit: 4d10 + 6 damage and the opponent is grabbed. (Sustain minor)</p><p></p><p>If this attack kills the opponent, Fang spends a round savaging the body; see "Grab", below, for details.</p><p></p><p><strong>Grab</strong> (Standard; at-will) ♦ <em>Default Action</em></p><p>+14 vs Reflex. Hit: the enemy is grabbed and immobilized (escape ends). Sustain minor.</p><p></p><p>While an opponent is grabbed, Fang can use his Bite attack with Combat Advantage against the grabbed opponent. If the grabbed opponent is Medium or smaller, Fang's rider (if mounted) cannot make a melee attack against the grabbed opponent.</p><p></p><p>If the opponent dies while grabbed, Fang spends the next round savaging the body. Until the end of his next turn, he cannot take a Standard action, and his Move action is limited to a 1-square-shift.</p><p></p><p><strong>Bloodied Rage</strong></p><p>While bloodied, Fang gains a +2 bonus to attack rolls and deals an extra 5 damage per attack.</p><p></p><p>If ridden as a mount, Fang grants his rider Combat Advantage for any melee attack while the drake is bloodied.</p><p></p><p><strong>Unique Bond</strong></p><p>Fang can only be ridden by his bonded rider, and will not willingly suffer himself to be ridden by anyone else.</p><p></p><p>This restriction may be overcome for one encounter or 5 minutes with a successful Intimidate or Diplomacy check of DC 30, but the rider does not gain any of the benefits of riding Fang as a mount even if he has the Mounted Combat feat.</p><p></p><p>Failure of said check by 5 or more points causes Fang to attack the would-be-rider as though s/he were an enemy, until they successfully make a DC 30 Diplomacy or Nature check to calm him back down - and the would-be-rider may not attempt to ride him again until 5 minutes have passed.</p><p></p><p>Alignment Unaligned</p><p>Skills Athletics +17, Endurance +16, Intimidate +14</p><p></p><p>Str 23 (+12) Dex 17 (+9) Wis 17 (+9)</p><p>Con 21 (+11) Int 7 (+4) Cha 16 (+9)</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5123658, member: 15470"] I've got one which I've been riding as a Mount, which my DM has had level up with the party, leaving his as follows: Fang Level 13 Brute Large Natural Beast (mount, reptile) XP 800 Initiative +9 Senses Perception +9 HP 160; Bloodied 80 AC 25; Fortitude 25, Reflex 23, Will 23 Immune fear (while bloodied) Speed 8 [B]Claw[/B] (Standard; at-will) - Basic Melee Attack +16 vs AC; 1d10 + 6 damage [B]Bite[/B] (Standard; at-will) +17 vs AC; Hit: 2d8 + 6 damage. Critical: the target is Grabbed; see below. [B]Raking Charge[/B] (Standard; at-will) When Fang charges, he may choose to make either: one bite attack; two claw attacks; or one bull rush attempt. Fang gets a +1 bonus to any attack rolls. Charging ends the turn of both Fang and his rider. [B]Knockdown Swipe[/B] (Standard; encounter) +14 vs Fortitude; Hit: 2d8 + 6 damage; the target is pushed two squares and knocked Prone. [B]Ferocious Hunger[/B] (Standard; daily) ♦ Reliable +14 vs Reflex. Target: one adjacent prone, restrained, or immobilized enemy, or an enemy which Fang has grabbed. Hit: 4d10 + 6 damage and the opponent is grabbed. (Sustain minor) If this attack kills the opponent, Fang spends a round savaging the body; see "Grab", below, for details. [B]Grab[/B] (Standard; at-will) ♦ [I]Default Action[/I] +14 vs Reflex. Hit: the enemy is grabbed and immobilized (escape ends). Sustain minor. While an opponent is grabbed, Fang can use his Bite attack with Combat Advantage against the grabbed opponent. If the grabbed opponent is Medium or smaller, Fang's rider (if mounted) cannot make a melee attack against the grabbed opponent. If the opponent dies while grabbed, Fang spends the next round savaging the body. Until the end of his next turn, he cannot take a Standard action, and his Move action is limited to a 1-square-shift. [B]Bloodied Rage[/B] While bloodied, Fang gains a +2 bonus to attack rolls and deals an extra 5 damage per attack. If ridden as a mount, Fang grants his rider Combat Advantage for any melee attack while the drake is bloodied. [B]Unique Bond[/B] Fang can only be ridden by his bonded rider, and will not willingly suffer himself to be ridden by anyone else. This restriction may be overcome for one encounter or 5 minutes with a successful Intimidate or Diplomacy check of DC 30, but the rider does not gain any of the benefits of riding Fang as a mount even if he has the Mounted Combat feat. Failure of said check by 5 or more points causes Fang to attack the would-be-rider as though s/he were an enemy, until they successfully make a DC 30 Diplomacy or Nature check to calm him back down - and the would-be-rider may not attempt to ride him again until 5 minutes have passed. Alignment Unaligned Skills Athletics +17, Endurance +16, Intimidate +14 Str 23 (+12) Dex 17 (+9) Wis 17 (+9) Con 21 (+11) Int 7 (+4) Cha 16 (+9) [/QUOTE]
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