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Elder Rage Drake
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<blockquote data-quote="Amaroq" data-source="post: 5123999" data-attributes="member: 15470"><p>Yeah, one more good Encounter power would really make your guy, I think. Just brainstorming, no thought of "balance" yet, here's some ideas:</p><p></p><p>Roar, fear, burst/blast, weakens (save ends)</p><p></p><p>Pin, special attack vs prone target</p><p></p><p>Savage, special attack vs prone or grabbed target</p><p></p><p>Some kind of movement/attack power, maybe:</p><p></p><p>Trampling Charge, charge target X and trample any Medium creatures between you and X? </p><p></p><p>Tail Sweep, burst, when flanked</p><p></p><p>What about a Minor attack power, or an Immediate Interrupt/Reaction?</p><p></p><p>....</p><p></p><p>Personally I'd save Huge for later levels, but that's just personal preference .. and probably influenced by cost of minis!</p><p></p><p>You probably want to remove the "Spends a Standard savaging the body" bit, that was more role-play for our misbehaving puppy of a rage drake (plus a balance thing, usually he makes that awesome 4<strong> attack but misses his next turn).</strong></p><p><strong></strong></p><p><strong>Or, you could conceivably make an interesting sub-game out of that by having him worrying the body, but giving it an actual in-game effect which hastens the "body" towards death. (E.g., worry, standard, at-will, force an additional death save.) That would put the heat on the rest of the party to rescue their fallen comrade quickly rather than just focus fire on the bad guy.</strong></p><p><strong></strong></p><p><strong>For levelling up monster we use either the Monster Builder tool from D&D Insider, or the freely available Monster Maker tool... both very good tools.</strong></p></blockquote><p></p>
[QUOTE="Amaroq, post: 5123999, member: 15470"] Yeah, one more good Encounter power would really make your guy, I think. Just brainstorming, no thought of "balance" yet, here's some ideas: Roar, fear, burst/blast, weakens (save ends) Pin, special attack vs prone target Savage, special attack vs prone or grabbed target Some kind of movement/attack power, maybe: Trampling Charge, charge target X and trample any Medium creatures between you and X? Tail Sweep, burst, when flanked What about a Minor attack power, or an Immediate Interrupt/Reaction? .... Personally I'd save Huge for later levels, but that's just personal preference .. and probably influenced by cost of minis! You probably want to remove the "Spends a Standard savaging the body" bit, that was more role-play for our misbehaving puppy of a rage drake (plus a balance thing, usually he makes that awesome 4[B] attack but misses his next turn). Or, you could conceivably make an interesting sub-game out of that by having him worrying the body, but giving it an actual in-game effect which hastens the "body" towards death. (E.g., worry, standard, at-will, force an additional death save.) That would put the heat on the rest of the party to rescue their fallen comrade quickly rather than just focus fire on the bad guy. For levelling up monster we use either the Monster Builder tool from D&D Insider, or the freely available Monster Maker tool... both very good tools.[/B] [/QUOTE]
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