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Elder Rage Drake
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<blockquote data-quote="Amaroq" data-source="post: 5124253" data-attributes="member: 15470"><p>Yeah, that looks really good. I like the recharge-on-bloodied effects.</p><p></p><p>A typical Solo would have 2 Action Points instead of 1 .. what about adding a second Action Point when he gets Bloodied?</p><p></p><p>Likewise a typical Solo would have +5 on saving throws but I actually like the +2/+4 flavor better ... maybe +3/+6 would be more balanced relative to other Solo's, but I'd definitely keep the flavor of it, and +2/+4 lets the players "shine" more .. especially at low levels, where their "save ends" effects shouldn't absolutely nuke your solo as becomes a problem in Paragon and Epic tiers.</p><p></p><p>His Frightful Presence and Draconic Fury make him feel a lot more like that Young White Dragon. On one hand, that's great, because its awesome flavor, <strong>and</strong> you have a very good idea that those powers are balanced for his level. On the other hand, me, I like playing with powers - mostly so my players never have any idea what's coming!! So, I'd encourage you to keep those as your "initial idea", but play with a couple other powers for him to see if they fit - basically, toy with a couple other ideas from other monsters and, <strong>if</strong> they fit your concept better, then swap them for one of the powers you've chosen.</p><p></p><p>One that comes to mind as fitting the flavor is an "Immediate Reaction, when first Bloodied, makes a counter-attack".. maybe he does it again when reduced to zero hit points. Not sure which Brute has that, but if you've got D&D Insider, I love scrolling around the Compendium for ideas.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5124253, member: 15470"] Yeah, that looks really good. I like the recharge-on-bloodied effects. A typical Solo would have 2 Action Points instead of 1 .. what about adding a second Action Point when he gets Bloodied? Likewise a typical Solo would have +5 on saving throws but I actually like the +2/+4 flavor better ... maybe +3/+6 would be more balanced relative to other Solo's, but I'd definitely keep the flavor of it, and +2/+4 lets the players "shine" more .. especially at low levels, where their "save ends" effects shouldn't absolutely nuke your solo as becomes a problem in Paragon and Epic tiers. His Frightful Presence and Draconic Fury make him feel a lot more like that Young White Dragon. On one hand, that's great, because its awesome flavor, [b]and[/b] you have a very good idea that those powers are balanced for his level. On the other hand, me, I like playing with powers - mostly so my players never have any idea what's coming!! So, I'd encourage you to keep those as your "initial idea", but play with a couple other powers for him to see if they fit - basically, toy with a couple other ideas from other monsters and, [b]if[/b] they fit your concept better, then swap them for one of the powers you've chosen. One that comes to mind as fitting the flavor is an "Immediate Reaction, when first Bloodied, makes a counter-attack".. maybe he does it again when reduced to zero hit points. Not sure which Brute has that, but if you've got D&D Insider, I love scrolling around the Compendium for ideas. [/QUOTE]
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