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<blockquote data-quote="Felon" data-source="post: 5733700" data-attributes="member: 8158"><p>In 4e? It's just money loss. </p><p></p><p></p><p>I'd say most of that was less to do with auto-leveling than with other quirks or defecits in Oblivion's structure. For instance, Oblivion's solution to handling difficult quests was to...well, lower the difficulty setting.</p><p></p><p>Oblivion's leveling system was simply defective. I went and did all the thief guild quests early on, and when i was done with them, I found I couldn't fight my way out of wet paper bag in other quests, which were more heavily combat-oriented. But that's not a reflection on auto-leveling enemies, just the lousy leveling system. </p><p></p><p>My point is, I think it's great for the challenge to evolve as your character evolves. Batman: Arkham City provides a fine example, with packs of thugs appear in deadlier configurations as Batman racks up upgrades. Compare to Assassin's Creed, where Ezio where enemies never evolve, and Ezio is essentially killing the same three types of guards from start to finish. I could kill them off in droves with no upgrades, so why do I care about receiving upgrades?</p></blockquote><p></p>
[QUOTE="Felon, post: 5733700, member: 8158"] In 4e? It's just money loss. I'd say most of that was less to do with auto-leveling than with other quirks or defecits in Oblivion's structure. For instance, Oblivion's solution to handling difficult quests was to...well, lower the difficulty setting. Oblivion's leveling system was simply defective. I went and did all the thief guild quests early on, and when i was done with them, I found I couldn't fight my way out of wet paper bag in other quests, which were more heavily combat-oriented. But that's not a reflection on auto-leveling enemies, just the lousy leveling system. My point is, I think it's great for the challenge to evolve as your character evolves. Batman: Arkham City provides a fine example, with packs of thugs appear in deadlier configurations as Batman racks up upgrades. Compare to Assassin's Creed, where Ezio where enemies never evolve, and Ezio is essentially killing the same three types of guards from start to finish. I could kill them off in droves with no upgrades, so why do I care about receiving upgrades? [/QUOTE]
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