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<blockquote data-quote="frankthedm" data-source="post: 5734622" data-attributes="member: 1164"><p>Fount an amusing glitch on the 360, <em>telling</em> a follower to <strong>take all</strong> from a container lets them go past the weight limit and can be done multiple times. Used Lydia to mule 1400 weight units from the Mage College to my new house. However, the game seems like it is still tracking ownership of the container based on the follower, so if they take from a container owned by even the player, the items get a stolen flag. I do have the first update, but that was from a few days back, so maybe it has been fixed.</p><p></p><p>I find them required to keep on living for my squishy mage. I had wanted to use more undead, but the dead body requirement means relying on them in the MASSIVE overworld is impractical. To say NOTHING of how often allies drag their asses or fail to understand how to hop over an obstacle. </p><p></p><p>I'll still animate any big honking monsters I find for fun, but ranged support from the <a href="http://images.uesp.net/5/5a/SR-creature-Flame_Atronach.jpg" target="_blank">hottie in burnt bone bedwear</a> or dropping the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier" target="_blank">mighty glacier</a> into melee just seems to work better.</p><p></p><p>Another bug happens when a follower using a soul trapping weapon and it somehow fills multiple soul gems from that single soul. Seems to be random. Can be useful, but can also put sucky souls in a grand or black soul gem since the next souls will go to the next highest gems.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 5734622, member: 1164"] Fount an amusing glitch on the 360, [I]telling[/I] a follower to [B]take all[/B] from a container lets them go past the weight limit and can be done multiple times. Used Lydia to mule 1400 weight units from the Mage College to my new house. However, the game seems like it is still tracking ownership of the container based on the follower, so if they take from a container owned by even the player, the items get a stolen flag. I do have the first update, but that was from a few days back, so maybe it has been fixed. I find them required to keep on living for my squishy mage. I had wanted to use more undead, but the dead body requirement means relying on them in the MASSIVE overworld is impractical. To say NOTHING of how often allies drag their asses or fail to understand how to hop over an obstacle. I'll still animate any big honking monsters I find for fun, but ranged support from the [URL="http://images.uesp.net/5/5a/SR-creature-Flame_Atronach.jpg"]hottie in burnt bone bedwear[/URL] or dropping the [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier"]mighty glacier[/URL] into melee just seems to work better. Another bug happens when a follower using a soul trapping weapon and it somehow fills multiple soul gems from that single soul. Seems to be random. Can be useful, but can also put sucky souls in a grand or black soul gem since the next souls will go to the next highest gems. [/QUOTE]
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