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Elder Scrolls, Witcher, Dragon Age, Assassin's Creed, etc - System Uniqueness
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<blockquote data-quote="Jhaelen" data-source="post: 7447844" data-attributes="member: 46713"><p>Well, in general I prefer it if RPG system are custom-designed to fit a particular setting. Assuming the designers know what they're doing, the result will always be better than trying to shoe-horn an existing, generic rule system into the setting; see "The One Ring" as a perfect example.</p><p></p><p>There's a second aspect to your question, though:</p><p>When using a setting based on novels or movies, you often have the problem of overwhelmingly powerful protagonists. I think this is the case with the Witcher. It's also a problem in the Star Wars setting: what if everyone wants to play a jedi master? Imho, the best solution is to either set the campaign world in a time where these overwhelmingly powerful characters don't exist or relegate them to npc status; working in the background with as little (direct) contact to the PCs as possible.</p><p>I don't think an RPG where every PC is as powerful as the Witcher would work well or be much fun. (Although there are RPG systems that have found a way to make something like this work, e.g. "Amber - the diceless RPG".)</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7447844, member: 46713"] Well, in general I prefer it if RPG system are custom-designed to fit a particular setting. Assuming the designers know what they're doing, the result will always be better than trying to shoe-horn an existing, generic rule system into the setting; see "The One Ring" as a perfect example. There's a second aspect to your question, though: When using a setting based on novels or movies, you often have the problem of overwhelmingly powerful protagonists. I think this is the case with the Witcher. It's also a problem in the Star Wars setting: what if everyone wants to play a jedi master? Imho, the best solution is to either set the campaign world in a time where these overwhelmingly powerful characters don't exist or relegate them to npc status; working in the background with as little (direct) contact to the PCs as possible. I don't think an RPG where every PC is as powerful as the Witcher would work well or be much fun. (Although there are RPG systems that have found a way to make something like this work, e.g. "Amber - the diceless RPG".) [/QUOTE]
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Elder Scrolls, Witcher, Dragon Age, Assassin's Creed, etc - System Uniqueness
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