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Eldritch Archer
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<blockquote data-quote="Nifft" data-source="post: 1318512" data-attributes="member: 6562"><p>My advice:</p><p></p><p>1) Do give full BAB. It's what the EK and Core Arc Arch both give. 3rd level spells pretty much rules out having a decent number of full BAB class levels.</p><p></p><p>2) Don't give spellcasting at level 1. It's too easy to dip into this class just for the Arcane Shot ability, which should come later.</p><p></p><p>3) Imbue Arrow is useless. Scrap it.</p><p></p><p>4) Saves: why a good Reflex save and a poor Fort save? The EK and Core AA have <em>only</em> good Fort saves.</p><p></p><p>5) Force Arrow is a bad name for something that specifically doesn't do Force damage... Energy Arrow might be a better name. It's also an odd ability -- note that the Sor/Wiz list doesn't have any spells that deal "positive" or "negative" energy damage. Stick to appropriately flavored stuff. Clean it up to something like: <strong>Energy Arrow</strong> (Su): As a standard action, the Eld Arch can fire a single arrow, and imbue it with elemental energy such that it deals +1d6 damage of one of the following types: Fire, Cold, Acid, Electricity, Sonic.</p><p></p><p>6) d3 is a strange die size. Use d4s instead.</p><p></p><p>7) Use my version instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1318512, member: 6562"] My advice: 1) Do give full BAB. It's what the EK and Core Arc Arch both give. 3rd level spells pretty much rules out having a decent number of full BAB class levels. 2) Don't give spellcasting at level 1. It's too easy to dip into this class just for the Arcane Shot ability, which should come later. 3) Imbue Arrow is useless. Scrap it. 4) Saves: why a good Reflex save and a poor Fort save? The EK and Core AA have [i]only[/i] good Fort saves. 5) Force Arrow is a bad name for something that specifically doesn't do Force damage... Energy Arrow might be a better name. It's also an odd ability -- note that the Sor/Wiz list doesn't have any spells that deal "positive" or "negative" energy damage. Stick to appropriately flavored stuff. Clean it up to something like: [b]Energy Arrow[/b] (Su): As a standard action, the Eld Arch can fire a single arrow, and imbue it with elemental energy such that it deals +1d6 damage of one of the following types: Fire, Cold, Acid, Electricity, Sonic. 6) d3 is a strange die size. Use d4s instead. 7) Use my version instead :p -- N [/QUOTE]
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