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General Tabletop Discussion
*Dungeons & Dragons
Eldritch blast and hex as class features?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6585586" data-attributes="member: 6787650"><p>How about "because the player wants something else instead"?</p><p></p><p>There's a monk/warlock in one campaign I'm in, right now, who uses Warlock mainly for Devil's Sight and Mage Hand. He's really not a blast-em kind of guy. If you gave Hex/EB to everyone (and presumably reduced the number of cantrips/spells known by 1 to compensate) he would be sad.</p><p></p><p>If you're saying to add these things as a <em>free</em> class feature, my only question would be, "Why?" Are you just doing it because you like the Warlock and want it to be more awesome? If so, sure. It's not fundamentally different from me using spell points in my game because I like spellcasters and want them to be awesome, and using feats in my game because I like fighters and want them to be awesome (Sharpshooter, etc.). If everyone in your game starts wanting to be warlocks, then you might have to scale back, but there's no way to know unless you try it. To quote Steve Brust:</p><p></p><p></p><p></p><p>This applies to D&D. If your players have the same sense of cool that you do, you can pretty much do whatever you want to the game and it will be fun. You can give fighters 1 attack per 4 levels and it will be cool (if you think it's cool). You can double the amount of healing from Cure Wounds and it will be cool (if it's cool to you). You can give warlocks a couple of extra spells known and it will be cool.</p><p></p><p>HTH.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6585586, member: 6787650"] How about "because the player wants something else instead"? There's a monk/warlock in one campaign I'm in, right now, who uses Warlock mainly for Devil's Sight and Mage Hand. He's really not a blast-em kind of guy. If you gave Hex/EB to everyone (and presumably reduced the number of cantrips/spells known by 1 to compensate) he would be sad. If you're saying to add these things as a [I]free[/I] class feature, my only question would be, "Why?" Are you just doing it because you like the Warlock and want it to be more awesome? If so, sure. It's not fundamentally different from me using spell points in my game because I like spellcasters and want them to be awesome, and using feats in my game because I like fighters and want them to be awesome (Sharpshooter, etc.). If everyone in your game starts wanting to be warlocks, then you might have to scale back, but there's no way to know unless you try it. To quote Steve Brust: This applies to D&D. If your players have the same sense of cool that you do, you can pretty much do whatever you want to the game and it will be fun. You can give fighters 1 attack per 4 levels and it will be cool (if you think it's cool). You can double the amount of healing from Cure Wounds and it will be cool (if it's cool to you). You can give warlocks a couple of extra spells known and it will be cool. HTH. [/QUOTE]
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Eldritch blast and hex as class features?
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