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*Dungeons & Dragons
Eldritch blast and hex as class features?
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<blockquote data-quote="77IM" data-source="post: 6587696" data-attributes="member: 12377"><p>I'm not against options and I didn't suggest to dumb the game down; sorry if I gave that impression. I'm against TRAP options. Let me rephrase my position: A lousy option is only a trap if it's not OBVIOUS that it's lousy.</p><p></p><p>Shadowdweller00, you're free to build a fighter with great mental stats, terrible physical stats, and who prefers to wear a grass skirt and wield a noodle in battle. I would never suggest taking that option away from you or propose that this option should be just as powerful as more sensible options (and there ARE games that go to that extreme, even more so than 4e). The important thing to me is that you KNOW when you are selecting that option that you will be weaker than everyone else. Like you say, the game needn't be idiot-proof; anyone should know that a noodle is a terrible weapon (except for the Tagliatelle Grande, which decent, but should really be a simple weapon instead of martial).</p><p></p><p>But subtle combos like the warlock's triple threat are either overpowered (and should be fixed) or they are the expected norm (and should just be given out for free). At the very worst, the Quick Start advice should specifically say, "pick <em>eldritch blast</em> and <em>hex</em>, and plan to take Agonizing Blast at level 2, because they are super awesome, and only skip them if you really really know what you are doing."</p></blockquote><p></p>
[QUOTE="77IM, post: 6587696, member: 12377"] I'm not against options and I didn't suggest to dumb the game down; sorry if I gave that impression. I'm against TRAP options. Let me rephrase my position: A lousy option is only a trap if it's not OBVIOUS that it's lousy. Shadowdweller00, you're free to build a fighter with great mental stats, terrible physical stats, and who prefers to wear a grass skirt and wield a noodle in battle. I would never suggest taking that option away from you or propose that this option should be just as powerful as more sensible options (and there ARE games that go to that extreme, even more so than 4e). The important thing to me is that you KNOW when you are selecting that option that you will be weaker than everyone else. Like you say, the game needn't be idiot-proof; anyone should know that a noodle is a terrible weapon (except for the Tagliatelle Grande, which decent, but should really be a simple weapon instead of martial). But subtle combos like the warlock's triple threat are either overpowered (and should be fixed) or they are the expected norm (and should just be given out for free). At the very worst, the Quick Start advice should specifically say, "pick [i]eldritch blast[/i] and [i]hex[/i], and plan to take Agonizing Blast at level 2, because they are super awesome, and only skip them if you really really know what you are doing." [/QUOTE]
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Eldritch blast and hex as class features?
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