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Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="Grondsmash" data-source="post: 7821439" data-attributes="member: 6874630"><p>So, balance is built into the game system in that spells have one of either test to overcome, either a save or an attack roll. To put both onto a spell is over-kill.</p><p></p><p>To knock someone off a cliff is such a specific set of circumstances, that if it happens, it should just happen. Remember, the bolts fly directly from the Warlock to the target, so the Warlock must be at an specific angle to accomplish this. It is far from an "instant-kill", as the boss can levitate, feather fall, fly, misty step, dimension door, etc. to avoid any damage. For dramatic movie effect, and cool nemesis effect, on the way down they could grab that dead tree sticking out from the cliff-side to save themselves and then follow the party and attack them from behind at their next encounter. Possibly targeting that annoying party member who pushed them off the cliff. Bosses are not above getting petty and vengeful.</p><p></p><p>The problem isn't the ability. I find DMs who continually "nerf" characters who outsmart them, or are using an ability in very effective way, need to learn how to do their jobs better, not continually try to change the game to compensate for their own shortcomings.</p></blockquote><p></p>
[QUOTE="Grondsmash, post: 7821439, member: 6874630"] So, balance is built into the game system in that spells have one of either test to overcome, either a save or an attack roll. To put both onto a spell is over-kill. To knock someone off a cliff is such a specific set of circumstances, that if it happens, it should just happen. Remember, the bolts fly directly from the Warlock to the target, so the Warlock must be at an specific angle to accomplish this. It is far from an "instant-kill", as the boss can levitate, feather fall, fly, misty step, dimension door, etc. to avoid any damage. For dramatic movie effect, and cool nemesis effect, on the way down they could grab that dead tree sticking out from the cliff-side to save themselves and then follow the party and attack them from behind at their next encounter. Possibly targeting that annoying party member who pushed them off the cliff. Bosses are not above getting petty and vengeful. The problem isn't the ability. I find DMs who continually "nerf" characters who outsmart them, or are using an ability in very effective way, need to learn how to do their jobs better, not continually try to change the game to compensate for their own shortcomings. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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