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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="Salthorae" data-source="post: 7821818" data-attributes="member: 1095"><p>Right, hyperbole.</p><p></p><p></p><p></p><p>And I'm telling you that at my tables it does cause problems for me as the DM.</p><p></p><p></p><p></p><p>Most class' common/unlimited combat options don't have riders on them like EB does to move foes around.</p><p></p><p></p><p></p><p>Of course, we're not talking about literal "white room" combat.</p><p></p><p>If my NPCs/Baddies are having to take cover, they're not closing with the party, are they? How does cover in an open space help the issue? If they do take cover, enter Readied Action Eldritch Blast to arrest any momentum they may have had trying to move forward by...pushing them back again.</p><p></p><p>If they can't close with the party, they can't engage in the combat and it's still Warlock Kite Time. And if they do get hit, they still have to burn movement just to get back to their cover position.</p><p></p><p>Again, I'm forced into planning combat around Repelling Blast so that combat can realistically happen for the whole group rather than just the warlock.</p><p></p><p>Honestly? AC has meant very little at my table since 5e and Bounded Accuracy came to the table. Whatever the statistics show, experientially monsters get hit with great frequency at my tables for whatever reason regardless of who is DM'ing or playing.</p><p></p><p></p><p></p><p>I'm not saying it's impossible or even very hard per se, but if I have to think about one ability from one PC in every combat plan, then it is having an outsized impact on my combats.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7821818, member: 1095"] Right, hyperbole. And I'm telling you that at my tables it does cause problems for me as the DM. Most class' common/unlimited combat options don't have riders on them like EB does to move foes around. Of course, we're not talking about literal "white room" combat. If my NPCs/Baddies are having to take cover, they're not closing with the party, are they? How does cover in an open space help the issue? If they do take cover, enter Readied Action Eldritch Blast to arrest any momentum they may have had trying to move forward by...pushing them back again. If they can't close with the party, they can't engage in the combat and it's still Warlock Kite Time. And if they do get hit, they still have to burn movement just to get back to their cover position. Again, I'm forced into planning combat around Repelling Blast so that combat can realistically happen for the whole group rather than just the warlock. Honestly? AC has meant very little at my table since 5e and Bounded Accuracy came to the table. Whatever the statistics show, experientially monsters get hit with great frequency at my tables for whatever reason regardless of who is DM'ing or playing. I'm not saying it's impossible or even very hard per se, but if I have to think about one ability from one PC in every combat plan, then it is having an outsized impact on my combats. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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