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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="Volund" data-source="post: 7822011" data-attributes="member: 6872597"><p>I play in two groups (I'm the only overlap between them) and eldritch blast is always in use by somebody in both groups. Each group uses EB the same way: all the beams fire off simultaneously (not RAW, we know, but <a href="https://www.sageadvice.eu/2015/07/09/parallel-attacks-or-sequence/" target="_blank">has Mike Mearls support</a>). You name your targets and roll your attack and damage dice all at once - a matching d20, d10 (and d6 for Hex) for each beam. Sometimes an extra beam on a target is wasted since the first would have killed it, but nobody worries about it because we keep the game moving. For repelling blast the impact of simultaneous attacks is that there's only one "when" in "when you hit a creature with eldritch blast". If one or more targets get hit, they each move back 10'. Over several years playing 5e with different players and rotating DMs nobody has had a problem or even questioned this. </p><p></p><p>Even though it's not how we play, I can't see how combining beams to push a creature back more than 10' would break anything. Every once in awhile RB will do something cool - knock a few pirates into the water as they cross a gangplank to board your ship - but in our games pushing wouldn't help all that often. I can't think of very many encounters where it would have been possible to use RB to trigger falling damage. There are so many other player shenanigans that can blow up an encounter - repelling blast doesn't seem to rate that high.</p></blockquote><p></p>
[QUOTE="Volund, post: 7822011, member: 6872597"] I play in two groups (I'm the only overlap between them) and eldritch blast is always in use by somebody in both groups. Each group uses EB the same way: all the beams fire off simultaneously (not RAW, we know, but [URL='https://www.sageadvice.eu/2015/07/09/parallel-attacks-or-sequence/']has Mike Mearls support[/URL]). You name your targets and roll your attack and damage dice all at once - a matching d20, d10 (and d6 for Hex) for each beam. Sometimes an extra beam on a target is wasted since the first would have killed it, but nobody worries about it because we keep the game moving. For repelling blast the impact of simultaneous attacks is that there's only one "when" in "when you hit a creature with eldritch blast". If one or more targets get hit, they each move back 10'. Over several years playing 5e with different players and rotating DMs nobody has had a problem or even questioned this. Even though it's not how we play, I can't see how combining beams to push a creature back more than 10' would break anything. Every once in awhile RB will do something cool - knock a few pirates into the water as they cross a gangplank to board your ship - but in our games pushing wouldn't help all that often. I can't think of very many encounters where it would have been possible to use RB to trigger falling damage. There are so many other player shenanigans that can blow up an encounter - repelling blast doesn't seem to rate that high. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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