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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="Coroc" data-source="post: 7822040" data-attributes="member: 6895991"><p>Thanks to the discussion I now got two clues:</p><p></p><p>I am glad no one yet had this combo at my table yet, because it I see it as an balance issue is it is 3 beams for 30 feet of forced movements with unlimited resources and independent of what the target creature is.</p><p></p><p>If ruled like that, it may lead to abuse without end. I give you following scenarios:</p><p></p><p>A single foe can be kited endlessly if he does not have a dash action or a speed less than 30 feet unless the lock fails to hit, but since 120 range gives him a few rounds and most single mobs are down in less than 4 rounds this trivializes every encounter like that.</p><p></p><p>Assume some obstacle in the way of the group which has to be moved. No matter the weight of it. Just find some chains or ropes which can handle the weight of it. Attach a mob to it and hit it with repelling blast.</p><p></p><p>What about gargantuan monsters? Let us say a floating island turtle or Bahamut the half mile long platinum dragon god. Whack boom bam there they get shoved around by the warlock. Ok, he might need some bless spell from some comrade still to assure the to hit.</p><p></p><p>So the spell clearly needs some refinement in the form of what weight it can move at maximum, or at least give some ruling that large creatures cannot be moved, or the range needs to be reduced, or the three moves in a row must be limited to 1 move, or make it auto hit but alter the thing, to target a str save instead or some or all of these alterations.</p><p></p><p>With its most free definition aka 30 ft move on 3 (lucky?) hits (depending on target AC which additionally makes the thing strange) this spell will not make it to my table, which is sad because I have made very, very few standard houserules in 5e for my game, and really liked that I did not have to.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7822040, member: 6895991"] Thanks to the discussion I now got two clues: I am glad no one yet had this combo at my table yet, because it I see it as an balance issue is it is 3 beams for 30 feet of forced movements with unlimited resources and independent of what the target creature is. If ruled like that, it may lead to abuse without end. I give you following scenarios: A single foe can be kited endlessly if he does not have a dash action or a speed less than 30 feet unless the lock fails to hit, but since 120 range gives him a few rounds and most single mobs are down in less than 4 rounds this trivializes every encounter like that. Assume some obstacle in the way of the group which has to be moved. No matter the weight of it. Just find some chains or ropes which can handle the weight of it. Attach a mob to it and hit it with repelling blast. What about gargantuan monsters? Let us say a floating island turtle or Bahamut the half mile long platinum dragon god. Whack boom bam there they get shoved around by the warlock. Ok, he might need some bless spell from some comrade still to assure the to hit. So the spell clearly needs some refinement in the form of what weight it can move at maximum, or at least give some ruling that large creatures cannot be moved, or the range needs to be reduced, or the three moves in a row must be limited to 1 move, or make it auto hit but alter the thing, to target a str save instead or some or all of these alterations. With its most free definition aka 30 ft move on 3 (lucky?) hits (depending on target AC which additionally makes the thing strange) this spell will not make it to my table, which is sad because I have made very, very few standard houserules in 5e for my game, and really liked that I did not have to. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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