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Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="clearstream" data-source="post: 7823092" data-attributes="member: 71699"><p>It just occurred to me that I might have mistaken your argument. Do you mean that because other things are more problematic, one should make no attempt to fix things that are problematic?</p><p></p><p>I'd agree in the sense of prioritising fixes. As I was alluding to earlier. In my first campaign, with two warlocks, it turned out to be a priority to rebalance <em>repelling blast</em>. I think if someone had another kind of caster who was abusing something else - <em>healing spirit</em> say - one might prioritise tweaking that. Of the two, I am carrying my <em>healing spirit</em> tweak forward into my second campaign, and not worrying about <em>repelling blast</em>. No one has chosen to play a warlock, so what would be the need?</p><p></p><p>Yet as a matter of where the system balance should be, were I for example designing for 6ed, then I would bring <em>repelling blast</em> into line with the similar <em>Xanathar's</em> invocations. I have not forgotten the attack roll, but I have DM'd <em>extensively</em> with <em>repelling blast</em> at the table, and the no save push creates an issue. My players were ingenious in abusing it. It strikes me that we were also using 4d6k3 and I think that exacerbates this kind of power, because attack bonuses are that point or two higher: likely with points-buy it balances much better.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7823092, member: 71699"] It just occurred to me that I might have mistaken your argument. Do you mean that because other things are more problematic, one should make no attempt to fix things that are problematic? I'd agree in the sense of prioritising fixes. As I was alluding to earlier. In my first campaign, with two warlocks, it turned out to be a priority to rebalance [I]repelling blast[/I]. I think if someone had another kind of caster who was abusing something else - [I]healing spirit[/I] say - one might prioritise tweaking that. Of the two, I am carrying my [I]healing spirit[/I] tweak forward into my second campaign, and not worrying about [I]repelling blast[/I]. No one has chosen to play a warlock, so what would be the need? Yet as a matter of where the system balance should be, were I for example designing for 6ed, then I would bring [I]repelling blast[/I] into line with the similar [I]Xanathar's[/I] invocations. I have not forgotten the attack roll, but I have DM'd [I]extensively[/I] with [I]repelling blast[/I] at the table, and the no save push creates an issue. My players were ingenious in abusing it. It strikes me that we were also using 4d6k3 and I think that exacerbates this kind of power, because attack bonuses are that point or two higher: likely with points-buy it balances much better. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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