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Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="clearstream" data-source="post: 7823115" data-attributes="member: 71699"><p>Ah. I can see that for DMs that want characters to have powers that trivialise some encounters, then <em>repelling blast</em> is doing God's work.</p><p></p><p>I'm pretty sure I am twisting your words. But then perhaps this is the razor: many other character powers don't bother me at all, and I don't feel like I am warping encounters around them. When I think about what I might mean by warping - it's something more than modifying. I might modify an encounter to present a more interesting problem for characters, conscious of their abilities. <em>Warping </em>is more than that - it's a sense of frustration that I have to directly respond to a certain ability - to take it into consideration every time - otherwise I risk my encounter falling flat. Becoming unfun, protracted kiting.</p><p></p><p>You can see how that's a grey area. Informed by a DM's underlying philosophies. I don't like to feed my players wins - that is, I try to avoid designing easy wins into encounters. For me that feels cheap, both as a DM, and as a player (if my DM does that for me). I want players to surprise me by finding a way to win. The very best wins are those I didn't even think possible.</p><p></p><p>I like to present the game on hard mode. I dislike what <em>repelling blast</em> per RAW brings to the game. You've made various arguments which feel a bit white-roomish against my actual experience of what system-savvy players can do with it. Within the context of my campaigns, and how I DM.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7823115, member: 71699"] Ah. I can see that for DMs that want characters to have powers that trivialise some encounters, then [I]repelling blast[/I] is doing God's work. I'm pretty sure I am twisting your words. But then perhaps this is the razor: many other character powers don't bother me at all, and I don't feel like I am warping encounters around them. When I think about what I might mean by warping - it's something more than modifying. I might modify an encounter to present a more interesting problem for characters, conscious of their abilities. [I]Warping [/I]is more than that - it's a sense of frustration that I have to directly respond to a certain ability - to take it into consideration every time - otherwise I risk my encounter falling flat. Becoming unfun, protracted kiting. You can see how that's a grey area. Informed by a DM's underlying philosophies. I don't like to feed my players wins - that is, I try to avoid designing easy wins into encounters. For me that feels cheap, both as a DM, and as a player (if my DM does that for me). I want players to surprise me by finding a way to win. The very best wins are those I didn't even think possible. I like to present the game on hard mode. I dislike what [I]repelling blast[/I] per RAW brings to the game. You've made various arguments which feel a bit white-roomish against my actual experience of what system-savvy players can do with it. Within the context of my campaigns, and how I DM. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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