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Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="clearstream" data-source="post: 7823407" data-attributes="member: 71699"><p>"<em>Once on each of your turns</em>" language is directly aimed at stacking. It's a hard limit on that. So a creature can be brought 10' closer (with <em>grasp</em>) and slowed 10' (with <em>lance</em>) only once even if hit by more than one of your beams. For the sake of argument, say that I think pushing 0-30' (the range for the most played character levels) is well balanced. Then what is the reason that I also think pulling 0-30' would not be balanced? What is my motive, as a designer, for creating that difference?</p><p></p><p><strong>Grasp of Hadar</strong></p><p><em>Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.</em></p><p></p><p><strong>Lance of Lethargy</strong></p><p><em>Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.</em></p><p></p><p><strong>Repelling Blast</strong></p><p><em>When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.</em></p><p></p><p></p><p>That issue is not in play, with "<em>once on each of your turns</em>" forestalling stacking. That change solves the problem.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7823407, member: 71699"] "[I]Once on each of your turns[/I]" language is directly aimed at stacking. It's a hard limit on that. So a creature can be brought 10' closer (with [I]grasp[/I]) and slowed 10' (with [I]lance[/I]) only once even if hit by more than one of your beams. For the sake of argument, say that I think pushing 0-30' (the range for the most played character levels) is well balanced. Then what is the reason that I also think pulling 0-30' would not be balanced? What is my motive, as a designer, for creating that difference? [B]Grasp of Hadar[/B] [I]Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.[/I] [B]Lance of Lethargy[/B] [I]Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.[/I] [B]Repelling Blast[/B] [I]When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.[/I] That issue is not in play, with "[I]once on each of your turns[/I]" forestalling stacking. That change solves the problem. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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