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Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="5ekyu" data-source="post: 7823791" data-attributes="member: 6919838"><p>Obviously house rules can change a lot and allowing twin to work on multi-target spells might indeed impact these warlocks perceptions at any table. </p><p></p><p>Certainly if we are looking at twinned multi-shots each eb with repelling that raises the stakes a bit... for how seriously they see their EB problem. </p><p></p><p>But, first thing I would look at thrn would be "maybe our house rule is an issue?" not "let's add more house rules to correct for this house rule."</p><p></p><p>But that's me... others will do differently I am sure. </p><p></p><p>But as far as RAW EB, have not seen warlocks spamming EB as "the problem" at our tables into tiers 2-3. Cannot see it as such at tier-4 either as the gains from potentially 10' to 20' more per tier (quickened, all hit dream state) do not outshine the other gains made by tier from other approaches. </p><p></p><p>See, yo me, it's not that warlocks spamming EB with these features eont be effective or wont impact play or wont mesn some types of enemies have big problems - it's that that us true for all the magic classes (and the others too) and this one in particular is not out of whack when compared to those. It's actually in my ecperience rather niche.</p><p></p><p>At tier-3 there are often, frequent, more than a few movement enhanced enemies - ports or fliers- so the tier-1 screen formation is long gone. A variety of effects allow creation of vover and concealment not just using whats handy. The 10' corrider long tunnel slugfest are fewer and fewer and less desired by those with many more options. </p><p></p><p>But, hey, its likely at any table by tier-3 there are plenty of differences so, as I said, figure out what the example problems are and as a group mske chsnges thst deal with them. My issue with the one per turn is it doesn't fix the problem of moving screeners out of formation - which was specifically called out. You need something more like a way to give a strength save on top of the hit the AC so it becomes almost impossible to rely on moving them to stop that tactic with a 4 bolts to get one hit use caee.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7823791, member: 6919838"] Obviously house rules can change a lot and allowing twin to work on multi-target spells might indeed impact these warlocks perceptions at any table. Certainly if we are looking at twinned multi-shots each eb with repelling that raises the stakes a bit... for how seriously they see their EB problem. But, first thing I would look at thrn would be "maybe our house rule is an issue?" not "let's add more house rules to correct for this house rule." But that's me... others will do differently I am sure. But as far as RAW EB, have not seen warlocks spamming EB as "the problem" at our tables into tiers 2-3. Cannot see it as such at tier-4 either as the gains from potentially 10' to 20' more per tier (quickened, all hit dream state) do not outshine the other gains made by tier from other approaches. See, yo me, it's not that warlocks spamming EB with these features eont be effective or wont impact play or wont mesn some types of enemies have big problems - it's that that us true for all the magic classes (and the others too) and this one in particular is not out of whack when compared to those. It's actually in my ecperience rather niche. At tier-3 there are often, frequent, more than a few movement enhanced enemies - ports or fliers- so the tier-1 screen formation is long gone. A variety of effects allow creation of vover and concealment not just using whats handy. The 10' corrider long tunnel slugfest are fewer and fewer and less desired by those with many more options. But, hey, its likely at any table by tier-3 there are plenty of differences so, as I said, figure out what the example problems are and as a group mske chsnges thst deal with them. My issue with the one per turn is it doesn't fix the problem of moving screeners out of formation - which was specifically called out. You need something more like a way to give a strength save on top of the hit the AC so it becomes almost impossible to rely on moving them to stop that tactic with a 4 bolts to get one hit use caee. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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