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Eldritch Blast and Repelling Blast - One time or Each Hit?
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<blockquote data-quote="ClaytonCross" data-source="post: 7824347" data-attributes="member: 6880599"><p>The OPs problem was enemies being knocked off cliffs to there death. That being the case the damage you dealt is irrelevant since both result in 0 hit points. </p><p></p><p>Lightning Lure, would be the closet example of what your talking about, however my point is its not the spell Eldritch blast that grants the "push" effect. Its the Repelling Blast eldritch invocation. As an invocation that requires you to invest in a spell to use it, its kind of a double the cost for a lesser effect ability. As I said, I used it... Lance of Lethargy is simply better unless your GM is running a campaign that takes places on the cliff of a mountain. Even if your fighting Storm Giants on floating city most of the fighting will be in buildings, on level areas in the middle (roads, court yards, etc) and when you do find some one on a ledge they are likely facing out toward you and repelling blast would push them to safety not off the ledge. So they added Grasp of Hadar which does that.... but then it furthers my point because the warlock taking a spell and now two Eldritch invocations is investing a lot of core class recourses for a rare event where they look cool.</p><p></p><p><strong>Again if a GM feels the need to nerf a player, do what you have to do</strong>. <strong>I am just advocating that before you ever nerf a spell or ability that is clearly working as intended form a player who wants it for that intent, consider if its really all that bad</strong>. If your not putting enemies on ledges, its already restricted to crowd control. When I used if for that all I did was annoy melee characters in my party.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7824347, member: 6880599"] The OPs problem was enemies being knocked off cliffs to there death. That being the case the damage you dealt is irrelevant since both result in 0 hit points. Lightning Lure, would be the closet example of what your talking about, however my point is its not the spell Eldritch blast that grants the "push" effect. Its the Repelling Blast eldritch invocation. As an invocation that requires you to invest in a spell to use it, its kind of a double the cost for a lesser effect ability. As I said, I used it... Lance of Lethargy is simply better unless your GM is running a campaign that takes places on the cliff of a mountain. Even if your fighting Storm Giants on floating city most of the fighting will be in buildings, on level areas in the middle (roads, court yards, etc) and when you do find some one on a ledge they are likely facing out toward you and repelling blast would push them to safety not off the ledge. So they added Grasp of Hadar which does that.... but then it furthers my point because the warlock taking a spell and now two Eldritch invocations is investing a lot of core class recourses for a rare event where they look cool. [B]Again if a GM feels the need to nerf a player, do what you have to do[/B]. [B]I am just advocating that before you ever nerf a spell or ability that is clearly working as intended form a player who wants it for that intent, consider if its really all that bad[/B]. If your not putting enemies on ledges, its already restricted to crowd control. When I used if for that all I did was annoy melee characters in my party. [/QUOTE]
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Eldritch Blast and Repelling Blast - One time or Each Hit?
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