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Community
General Tabletop Discussion
*Dungeons & Dragons
Eldritch Knight: How often do you actually use War Magic?
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<blockquote data-quote="CapnZapp" data-source="post: 7036820" data-attributes="member: 12731"><p>Never. </p><p></p><p>All War Magic does is allow you to spend your action on a cantrip and then make a weapon attack as a bonus action.</p><p></p><p>This means you can switch weapon attacks for cantrip attacks. Any competent fighter will find a way to utilize his bonus attack anyway, though in a feat-less game, War Magic gets better that way. </p><p></p><p>Let's compare: </p><p></p><p>Weapon attacks, dual wielding style: 2d8+10 damage</p><p></p><p>Weapon attacks, greatweapon style: 2d12+10 damage but no assured bonus action, so only 1d12+5 damage for comparison purposes.</p><p></p><p>Acid Splash: 2d6 to two creatures is pretty nice, but they get a Dex save to negate and must stand next to each other. </p><p></p><p>Poison Spray: 2d12 damage, Con save to negate, poison resistance/immunity is common</p><p></p><p>Shocking Grasp: 2d8 though with advantage (assuming a foe in metal armor), and foe can't take his reaction.</p><p></p><p>My take is that weapon attacks are more reliable, in several ways. Hitting AC is easier at mid-levels than getting in a Con or Dex save. Acid Splash and Poison Spray are circumstancial, so you need more than one such trick. </p><p></p><p>I would say Shocking Grasp is the best contender, assuming you use it where you gain advantage. Losing ability bonus damage is a big negative, though. </p><p></p><p>I'm sure there are splatbook cantrips that are better. In fact I hope so - or War Magic is niche at best. </p><p></p><p>But if you don't use those sources, I'd say: stick to doing weapon damage.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7036820, member: 12731"] Never. All War Magic does is allow you to spend your action on a cantrip and then make a weapon attack as a bonus action. This means you can switch weapon attacks for cantrip attacks. Any competent fighter will find a way to utilize his bonus attack anyway, though in a feat-less game, War Magic gets better that way. Let's compare: Weapon attacks, dual wielding style: 2d8+10 damage Weapon attacks, greatweapon style: 2d12+10 damage but no assured bonus action, so only 1d12+5 damage for comparison purposes. Acid Splash: 2d6 to two creatures is pretty nice, but they get a Dex save to negate and must stand next to each other. Poison Spray: 2d12 damage, Con save to negate, poison resistance/immunity is common Shocking Grasp: 2d8 though with advantage (assuming a foe in metal armor), and foe can't take his reaction. My take is that weapon attacks are more reliable, in several ways. Hitting AC is easier at mid-levels than getting in a Con or Dex save. Acid Splash and Poison Spray are circumstancial, so you need more than one such trick. I would say Shocking Grasp is the best contender, assuming you use it where you gain advantage. Losing ability bonus damage is a big negative, though. I'm sure there are splatbook cantrips that are better. In fact I hope so - or War Magic is niche at best. But if you don't use those sources, I'd say: stick to doing weapon damage. [/QUOTE]
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Eldritch Knight: How often do you actually use War Magic?
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