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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Knight: How often do you actually use War Magic?
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<blockquote data-quote="Barolo" data-source="post: 7036897" data-attributes="member: 61932"><p>I will quote Cap because the list is quite handy.</p><p></p><p></p><p></p><p>This could be useful in some circumstances. The Dex save was pointed out as a negative feature, but it could be positive also, as you don't need to roll to hit, and some monsters do have good AC but crappy saves. Anyhow, maybe GFB is a more consistent option for a similar scenario.</p><p></p><p></p><p></p><p>Again, this could be good or bad. It is not that difficult to figure out whether a monster has good Con saves (big burly brutes) or poison resistance/immunity (most often poisonous monsters themselves). 2d12 is definitely a nice damage.</p><p></p><p></p><p></p><p>The secondary effect can be quite handy if you want to reposition yourself or give an ally an easy escape.</p><p></p><p></p><p></p><p>And that is what may limit the use of warcaster with only the PHB cantrips, as all the eldritch knight gets a limited list of cantrips (as most classes do), and as pointed out, their use is circumstantial, so to make its use more frequent, you would need a large selection of cantrips. </p><p></p><p></p><p></p><p>Yes, SCAG makes a huge difference here. Now, from levels 7 to ten, and later from levels 17 to 19 the cantrip (BB or GFB) plus bonus action attack (assuming non-dual wielder) is usually the dominating tactic, and can even be the best choice circumstantially from levels 11 to 16. Sword and board warcaster types are probably the ones that favor the most of its use, as great weapon users with GWM or PAM may have a competing option for their bonus action.</p><p></p><p></p><p></p><p>Good thing there are these sources. I felt the same as [MENTION=12731]CapnZapp[/MENTION] the first time I saw this feature (niche), and felt like the SCAG cantrips came to address this.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7036897, member: 61932"] I will quote Cap because the list is quite handy. This could be useful in some circumstances. The Dex save was pointed out as a negative feature, but it could be positive also, as you don't need to roll to hit, and some monsters do have good AC but crappy saves. Anyhow, maybe GFB is a more consistent option for a similar scenario. Again, this could be good or bad. It is not that difficult to figure out whether a monster has good Con saves (big burly brutes) or poison resistance/immunity (most often poisonous monsters themselves). 2d12 is definitely a nice damage. The secondary effect can be quite handy if you want to reposition yourself or give an ally an easy escape. And that is what may limit the use of warcaster with only the PHB cantrips, as all the eldritch knight gets a limited list of cantrips (as most classes do), and as pointed out, their use is circumstantial, so to make its use more frequent, you would need a large selection of cantrips. Yes, SCAG makes a huge difference here. Now, from levels 7 to ten, and later from levels 17 to 19 the cantrip (BB or GFB) plus bonus action attack (assuming non-dual wielder) is usually the dominating tactic, and can even be the best choice circumstantially from levels 11 to 16. Sword and board warcaster types are probably the ones that favor the most of its use, as great weapon users with GWM or PAM may have a competing option for their bonus action. Good thing there are these sources. I felt the same as [MENTION=12731]CapnZapp[/MENTION] the first time I saw this feature (niche), and felt like the SCAG cantrips came to address this. [/QUOTE]
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Eldritch Knight: How often do you actually use War Magic?
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