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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Knight: How often do you actually use War Magic?
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<blockquote data-quote="CapnZapp" data-source="post: 7037551" data-attributes="member: 12731"><p>Interesting. Your fighter then does 13-14 point of damage on average. d12+5 only reaches 11, so I'm curious - are you including a magic weapon here? (Or some similar enchantment). Criticals alone doesn't seem to be able to drive up the number to this level.</p><p></p><p>Anyway, that's really only an aside; at level 11 in a game with all options on, the actual play numbers look more like this:</p><p></p><p>A maxed out crossbow expert sharpshooter fighter does d6+15 damage which at 65% hit rate* becomes about 11 points of damage. He could then expect to do about 44 damage in a round (3 regular attacks, bonus attack each round guaranteed). </p><p><span style="font-size: 9px"><em>*) practical play has shown us it is relatively easy to gain even higher hit rates than this even taking the -5 from sharpshooter into account, and that at ACs up to 18:ish, but we'll use your number here.</em></span></p><p></p><p>War Magic is completely outclassed. It would reduce you to a single attack plus your choice of cantrip. But there is no cantrip that comes even close to delivering 33 points of damage on average: even the 3d12 from Poison Spray only amounts to ~20 damage, and that's assuming an unrealistic 100% hit rate (no fiends or undead, no monster ever making its Con save)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7037551, member: 12731"] Interesting. Your fighter then does 13-14 point of damage on average. d12+5 only reaches 11, so I'm curious - are you including a magic weapon here? (Or some similar enchantment). Criticals alone doesn't seem to be able to drive up the number to this level. Anyway, that's really only an aside; at level 11 in a game with all options on, the actual play numbers look more like this: A maxed out crossbow expert sharpshooter fighter does d6+15 damage which at 65% hit rate* becomes about 11 points of damage. He could then expect to do about 44 damage in a round (3 regular attacks, bonus attack each round guaranteed). [SIZE=1][I]*) practical play has shown us it is relatively easy to gain even higher hit rates than this even taking the -5 from sharpshooter into account, and that at ACs up to 18:ish, but we'll use your number here.[/I][/SIZE] War Magic is completely outclassed. It would reduce you to a single attack plus your choice of cantrip. But there is no cantrip that comes even close to delivering 33 points of damage on average: even the 3d12 from Poison Spray only amounts to ~20 damage, and that's assuming an unrealistic 100% hit rate (no fiends or undead, no monster ever making its Con save) [/QUOTE]
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Eldritch Knight: How often do you actually use War Magic?
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