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eldritch knight multiclass
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<blockquote data-quote="aarduini" data-source="post: 6597007" data-attributes="member: 61920"><p>here is my build. I went level 1 fighter for the Armor, weapons, and hit points. I then went to 5 levels of Wizard to get fireball and some of the important utility spells quickly such as blur. From there I finish off fighter to level 7, and then go Wizard the rest of the way. </p><p></p><p>Decide what's the highest spell casting ability you want and what feats you need. </p><p></p><p>I figured I need Toughness, warcaster, and Elemental Adept. </p><p></p><p>The build goes like this. </p><p></p><p>Levels 1-10 - I have one weapon attack and spells with bonus action attacks like flaming sphere and melf's meteor. That gives me two attacks per round. This is equal to a fighter of the same level. </p><p>Levels 11-20. I have two weapon attacks and a bonus action spell attack. This is equal to a fighter of the same level. At higher levels you will be casting more powerful spells. </p><p>I can switch to cantrip and weapon attack if I need to. </p><p></p><p>Level/HP Class Features</p><p>1/12 Fighter 1 Fighting Style – Duelist, Second Wind</p><p>2/18 Wizard 1 Spellcasting, Arcane Recovery</p><p>3/24 Wizard 2 Arcane Tradition (Conjurer), Conjuration Savant</p><p>4/30 Wizard 3 </p><p>5/46 Wizard 4 Feat – Toughness</p><p>6/54 Wizard 5 </p><p>7/62 Wizard 6 Benign Transportation </p><p>8/72 Fighter 2 Action Surge</p><p>9/82 Fighter 3 Eldritch Knight, Weapon Bond</p><p>10/92 Fighter 4 Feat – War Caster</p><p>11/102 Fighter 5 Extra Attack</p><p>12/112 Fighter 6 Feat - Elemental Adept - Fire</p><p>13/122 Fighter 7 War Magic</p><p>14/130 Wizard 7 </p><p>15/138 Wizard 8 Feat - +2 Intelligence</p><p>16/146 Wizard 9 </p><p>17/154 Wizard 10 Focused Conjuration</p><p>18/162 Wizard 11 </p><p>19/170 Wizard 12 Feat - +2 Intelligence </p><p>20/178 Wizard 13</p></blockquote><p></p>
[QUOTE="aarduini, post: 6597007, member: 61920"] here is my build. I went level 1 fighter for the Armor, weapons, and hit points. I then went to 5 levels of Wizard to get fireball and some of the important utility spells quickly such as blur. From there I finish off fighter to level 7, and then go Wizard the rest of the way. Decide what's the highest spell casting ability you want and what feats you need. I figured I need Toughness, warcaster, and Elemental Adept. The build goes like this. Levels 1-10 - I have one weapon attack and spells with bonus action attacks like flaming sphere and melf's meteor. That gives me two attacks per round. This is equal to a fighter of the same level. Levels 11-20. I have two weapon attacks and a bonus action spell attack. This is equal to a fighter of the same level. At higher levels you will be casting more powerful spells. I can switch to cantrip and weapon attack if I need to. Level/HP Class Features 1/12 Fighter 1 Fighting Style – Duelist, Second Wind 2/18 Wizard 1 Spellcasting, Arcane Recovery 3/24 Wizard 2 Arcane Tradition (Conjurer), Conjuration Savant 4/30 Wizard 3 5/46 Wizard 4 Feat – Toughness 6/54 Wizard 5 7/62 Wizard 6 Benign Transportation 8/72 Fighter 2 Action Surge 9/82 Fighter 3 Eldritch Knight, Weapon Bond 10/92 Fighter 4 Feat – War Caster 11/102 Fighter 5 Extra Attack 12/112 Fighter 6 Feat - Elemental Adept - Fire 13/122 Fighter 7 War Magic 14/130 Wizard 7 15/138 Wizard 8 Feat - +2 Intelligence 16/146 Wizard 9 17/154 Wizard 10 Focused Conjuration 18/162 Wizard 11 19/170 Wizard 12 Feat - +2 Intelligence 20/178 Wizard 13 [/QUOTE]
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