Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Eldritch Knight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tessarael" data-source="post: 9806536" data-attributes="member: 12909"><p>I think spell casting focii are in the game as they are iconic in fantasy, such as the Wizard waving his wand, or the Cleric brandishing her holy symbol. A spell caster can still use a shield while having a hand free or holding their focus, so the main thing they're losing by having to have a hand free or focus in hand is the chance to make opportunity attacks with a melee weapon or the AC benefit of a shield. Mechanically, the impact is somewhat minor.</p><p></p><p>Where it causes some issues is the weapon+shield user or two-weapon fighting needing to sheathe a weapon, cast a spell, then draw the weapon next round. At most mechanically, they're losing the chance to make an opportunity attack with a melee weapon every other round, and they're using their free object interaction to sheathe and draw a weapon when they do so. But again, the mechanical impact is somewhat minor.</p><p></p><p>Ideally, there should be some benefit for spell casters using a focus to encourage that iconic use, if so desired in a particular fantasy setting. For example if they're using a magical focus, it could add between +1 to +3 to spell damage, or allow them to use their spell casting ability modifier on cantrips if they don't already get that benefit. It is a little strange that we have all these magic weapons for the non-spell casters, but limited similar stuff for spell casters (e.g., Rod of the Pact Keeper, and Wand of the War Mage).</p><p></p><p>The other approach is to disallow sheathing and unsheathing of weapon when spell casting. You could make use of material components the free object interaction for the turn, if they're not already in hand. And I would get rid of the distinction between somatic and material components to simplify the rules, but then the War Caster feat needs an update too of course. The point of this path is to force one of the following options:</p><ul> <li data-xf-list-type="ul">One-handed shield use, no weapon - permitted with spell casting, if you are proficient in shields.</li> <li data-xf-list-type="ul">One-handed weapon use, no shield - permitted with spell casting.</li> <li data-xf-list-type="ul">Two-handed weapon use - permitted with spell casting or not?</li> <li data-xf-list-type="ul">Two-weapon fighting would then be disallowed with spell casting.</li> <li data-xf-list-type="ul">Weapon + shield would also then be disallowed with spell casting.</li> </ul><p>I don't really see the need to limit spell casting in this manner, particularly as the mechanical benefits of allowing all of them to do spell casting is relatively minor vs. what is already workable by the rules as written now. We should have a system that permits a variety of builds.</p><p></p><p>If you want to restrict it, perhaps the other option is to restrict it by proficiency. You cannot use a shield well without shield proficiency. Make two-weapon fighting the same: martial characters (Barbarian, Fighter, Monk, Paladin, Ranger, Rogue) get sufficient training to two-weapon fight with light weapons, or weapon+shield if they have shield proficiency; whereas the spell casting focused characters (Cleric, Druid, Sorcerer, Warlock, Wizard) would need to pick up either the Dual Wielder or War Caster feat to do so. But I don't really see any need for such a limitation.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9806536, member: 12909"] I think spell casting focii are in the game as they are iconic in fantasy, such as the Wizard waving his wand, or the Cleric brandishing her holy symbol. A spell caster can still use a shield while having a hand free or holding their focus, so the main thing they're losing by having to have a hand free or focus in hand is the chance to make opportunity attacks with a melee weapon or the AC benefit of a shield. Mechanically, the impact is somewhat minor. Where it causes some issues is the weapon+shield user or two-weapon fighting needing to sheathe a weapon, cast a spell, then draw the weapon next round. At most mechanically, they're losing the chance to make an opportunity attack with a melee weapon every other round, and they're using their free object interaction to sheathe and draw a weapon when they do so. But again, the mechanical impact is somewhat minor. Ideally, there should be some benefit for spell casters using a focus to encourage that iconic use, if so desired in a particular fantasy setting. For example if they're using a magical focus, it could add between +1 to +3 to spell damage, or allow them to use their spell casting ability modifier on cantrips if they don't already get that benefit. It is a little strange that we have all these magic weapons for the non-spell casters, but limited similar stuff for spell casters (e.g., Rod of the Pact Keeper, and Wand of the War Mage). The other approach is to disallow sheathing and unsheathing of weapon when spell casting. You could make use of material components the free object interaction for the turn, if they're not already in hand. And I would get rid of the distinction between somatic and material components to simplify the rules, but then the War Caster feat needs an update too of course. The point of this path is to force one of the following options: [LIST] [*]One-handed shield use, no weapon - permitted with spell casting, if you are proficient in shields. [*]One-handed weapon use, no shield - permitted with spell casting. [*]Two-handed weapon use - permitted with spell casting or not? [*]Two-weapon fighting would then be disallowed with spell casting. [*]Weapon + shield would also then be disallowed with spell casting. [/LIST] I don't really see the need to limit spell casting in this manner, particularly as the mechanical benefits of allowing all of them to do spell casting is relatively minor vs. what is already workable by the rules as written now. We should have a system that permits a variety of builds. If you want to restrict it, perhaps the other option is to restrict it by proficiency. You cannot use a shield well without shield proficiency. Make two-weapon fighting the same: martial characters (Barbarian, Fighter, Monk, Paladin, Ranger, Rogue) get sufficient training to two-weapon fight with light weapons, or weapon+shield if they have shield proficiency; whereas the spell casting focused characters (Cleric, Druid, Sorcerer, Warlock, Wizard) would need to pick up either the Dual Wielder or War Caster feat to do so. But I don't really see any need for such a limitation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eldritch Knight
Top