D&D 3E/3.5 Eldritch Master 3.5

Jaerom Darkwind

First Post
Okay, I've decided to convert the Eldritch Master (DR 280) to 3.5. I made one major design change, in giving it a half-caster progression instead of the screwed up independent progression it previously had. This way multiclassing is much more convenient. I reduced the bonus spells known and removed the spell boost feature to compensate. The numbers work out basically the same--the Elm gets slightly fewer spells known, and slightly more spells per day. She remains focused on lower-level spells. Comments?

ELDRITCH MASTER (Elm)

The eldritch master is usually spoken of in whispers, for many have heard the legends that you cannot speak the name of one without her knowledge. Eldritch masters have an unnerving aura about them, as well as a stare that can freeze you in your tracks.

Most eldritch masters are sorcerers, but sometimes bards take up the mantle as well. To join their elite ranks, a character must contact and make a pact with a powerful outsider or other magical creature such as a lammasu, celestial fiend, slaad, lich, hag, rakshasa, or titan.

As PCs, eldritch masters are usually loners, occasionally taking on a single disciple or aide. They never join guilds or other such organizations and often avoid the company of arcane spellcasters altogether.

Table: The Eldritch Master
Code:
[b]         Fort  Ref   Will
[u]Lvl[/u] [u]BAB[/u]  [u]Save[/u]  [u]Save[/u]  [u]Save[/u]  [u]Special[/u]                         [u]Spellcasting[/u][/b]
 1  +0    +0    +0    +2   -Detect magic-,                 --
                             increased caster level
 2  +1    +0    +0    +3   True spell (0th)                +1 level of existing class
 3  +1    +1    +1    +3   Metamagic feat                  --
 4  +2    +1    +1    +4   Spell dilettante                +1 level of existing class
 5  +2    +1    +1    +4   True spell (1st)                --
 6  +3    +2    +2    +5   Powerful presence               +1 level of existing class
 7  +3    +2    +2    +5   True spell (2nd)                --
 8  +4    +2    +2    +6   Knowing stare, spell dilettante +1 level of existing class
 9  +4    +3    +3    +6   Metamagic feat                  --
10  +5    +3    +3    +7   Mastered name                   +1 level of existing class


[b]      -Bonus Spells Known-
[u]Lvl[/u]   [u] 1 [/u] [u] 2 [/u] [u] 3 [/u] [u] 4 [/u] [u] 5 [/u][/b]
 1    +2   -   -   -   -
 2    +1  +1   -   -   -
 3     -  +1  +1   -   -
 4     -   -  +1  +1   -
 5     -   -   -  +1  +1
 6    +2   -   -   -   -
 7    +1  +1   -   -   -
 8     -  +1  +1   -   -
 9     -   -  +1  +1   -
10     -   -   -  +1  +1
Hit Die: d4.

Requirements
To qualify to become an eldritch master, a character must fulfill all of the following criteria:

Skills: Diplomacy 2 ranks, Knowledge (arcana) 8 ranks, Spellcraft 8 ranks.
Spells: Ability to cast 3rd-level arcane spells without preparation.
Special: The eldritch master must have made a pact or bargain with some powerful, otherwordly entity. In exchange for teaching the character the ways of eldritch mastery, the entity must be rewarded with a special task, a great (magical) treature, or some special payment determined by the DM.

Class Skills
The eldritch master's class skills (and the key ability modifier for each skill) areConcentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).

Skill Points at Each Level: 2 + Int modifier.

Class Features
All of the following are class features of the eldritch master prestige class.

Spellcasting: At every even-numbered level, an eldritch master gains new spells per day and spells known as if she had also gained a level in whatever arcane spellcasting class in which she could cast 3rd-level spells before she added the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which she could cast 3rd-level spells before she became an eldritch master, she must decide to which class she adds each level of eldritch master for the purpose of determining spellcasting abilities.

Spells Known: An eldritch master learns bonus arcane spells as she gains levels in this prestige class, gained as a sorcerer gains new known spells, as given on Table: The Eldritch Master. These must be drawn from the character's spell list (but see Spell Dilettante, below). The eldritch master must already cast spells as a sorcerer (or bard) ro benefit from these extra spells known. She cannot benefit from bonus spells known if she cannot already cast spells of that level.

Detect Magic (Sp): At will, an eldritch master can detect magic (at her arcane spellcaster level).

Increased Caster Level: An eldritch master adds her class level to her caster level in another arcane spellcasting class to determine her effective spellcaster level. If the character had more than one arcane spellcaster class in which she could cast 3rd-level spells before becoming an eldritch master, the player must decide to which class to add each clas level for this purpose.

True Spell: At 2nd level, an eldritch master gains the ability to select one of her 0-level spells to be a 'true spell'. The eldritch master gains an additional spell slot of the appropriate level, but can only use it to cast this spell. Once the spell is chosen, it cannot be changed. The eldritch master chooses another true spell at 5th and 7th levels; the maximum level of the chosen spell increases according to Table: The Eldritch Master.

Metamagic Feat: At 3rd level, and again at 6th and 9th level, an eldritch master may select any metamagic feat as a bonus feat. She must meet any prerequisites for a feat in order to select it.

Spell Dilettante: At 4th level, and again at 8th, an eldritch master can add one other spell list to her own for the purpose of selecting new spells when she gains levels. Once a class has been chosen, it cannot be changed. Even if the spell list chosen is divine in nature, the spells are considered arcane for the eldritch master.

Powerful Presence (Su): At 6th level, an eldritch master gains a +2 bonus to all Diplomacy and Intimidate checks. Once per day, as a standard action, she can force all living beings within a 30-foot radius to make a Will save (DC 10 + class levels + Cha modifier) or or be shaken for 1 round/eldritch master level.

Knowing Stare (Su): At 8th level, an eldritch master gains a gaze attack with a range of 30 feet. Once per day, she may force those within range to make a Will save (DC 10 + class level + Cha modifier) or be held for 1 round/level.

Mastered Name: Upon reaching 10th level, an eldritch master can sense when another being speaks her name. When this occurs, the eldritch master knows the exact location and the name of the speaker. She is free to ignore such knowledge, retaining the details for when they seem significant. This awareness is sufficient to allow the eldritch master to scry on the individual as if she had just met the speaker. It does not convey enough information to allow the eldritch master to immediately teleport to the speaker's location, though such information could be gathered through other magical means, including scrying.
 

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I wondered what people thought about this because I thought it looked very well done.

One thing that should make this guy significantly more powerful is that the EM can only get the dilletante spell when leveling in the EM class. Which would preclude heal and harm and miracle. This guy can do that.
 

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