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*Dungeons & Dragons
Eldritch spear + spellsniper + distant spell
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<blockquote data-quote="ClaytonCross" data-source="post: 8103446" data-attributes="member: 6880599"><p><strong>I don't think it broken <u>unless your character has permanent flight</u></strong>.</p><p>1) The build increases range but it <em><strong>does not remove full cover obstructions</strong></em> for line of fire. It doesn't matter if you have target is 30ft away or 1200ft away, if the target has full cover or you are in full cover you can't attack them. This immediately makes all this build up <strong>very niche</strong> since most encounters will be within 120ft anyway and greater range should mean more opportunities for full cover.</p><p></p><p>2.) It <strong><em>does not increase damage or to hit</em></strong>. You may get a few turns of extra fire. In most cases where you are actually aware of an enemy 1200ft away and have line of fire this is going to be a deliberate setup for this player build. Its going to be extreme numbers of enemies this player needs to reduce before they engage the party or large HP bags that need to be drained down before they hit the party or the party will TPK. Your still one character do your standard damage fighting enemies intended to be a challenge. While a goblin horde would get you 20 extra attacks against it you they would not be running strait toward on perfectly clear and flat unless it was a large horde and the reduction of numbers is not a big deal. If you have 80 ft Fly speed like dragons your only getting 7 rounds of attacking by yourself before they get their with no bonus to hit or damage. In that case, the enemy is going to scale to the party so your damage should not be broken.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8103446, member: 6880599"] [B]I don't think it broken [U]unless your character has permanent flight[/U][/B]. 1) The build increases range but it [I][B]does not remove full cover obstructions[/B][/I] for line of fire. It doesn't matter if you have target is 30ft away or 1200ft away, if the target has full cover or you are in full cover you can't attack them. This immediately makes all this build up [B]very niche[/B] since most encounters will be within 120ft anyway and greater range should mean more opportunities for full cover. 2.) It [B][I]does not increase damage or to hit[/I][/B]. You may get a few turns of extra fire. In most cases where you are actually aware of an enemy 1200ft away and have line of fire this is going to be a deliberate setup for this player build. Its going to be extreme numbers of enemies this player needs to reduce before they engage the party or large HP bags that need to be drained down before they hit the party or the party will TPK. Your still one character do your standard damage fighting enemies intended to be a challenge. While a goblin horde would get you 20 extra attacks against it you they would not be running strait toward on perfectly clear and flat unless it was a large horde and the reduction of numbers is not a big deal. If you have 80 ft Fly speed like dragons your only getting 7 rounds of attacking by yourself before they get their with no bonus to hit or damage. In that case, the enemy is going to scale to the party so your damage should not be broken. [/QUOTE]
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