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General Tabletop Discussion
*Pathfinder & Starfinder
Eldritch Trickster = Warlock and Rogue with a dash of Trickster
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<blockquote data-quote="Nifft" data-source="post: 3803746" data-attributes="member: 6562"><p>I like it a lot.</p><p></p><p>It's a bit clumpy, a few things could be cut, but overall a really good job.</p><p></p><p>IMHO, E.Blast should come before Sneak Attack. It's going to be his primary attack form, yes? You could just swap the progressions and everything would be okay.</p><p></p><p>Also, I hate Impromptu Sneak Attack. It always felt like a filler ability even for the Arcane Trickster, but the Warlock-inspired dude has even less use for a 1/day ability.</p><p></p><p>IMHO: Level 1 should give him EB 1d6, Trapfinding and <em>detect magic</em>.</p><p>Level 2 giving SA +1d6 and his first Least invocation is nice.</p><p>Evasion is right on target.</p><p></p><p>At higher levels, he's getting a bit too much. IMHO, you could drop Fiendish Resilience and Impromptu SA, push back his DR/Cold Iron (because that's a really good ability), and have a few levels where he "only" gets goodies in the first three columns (Invocations, Sneak Attack, Eldritch Blast) -- not every level must grant a named special ability, so long as he's getting something good.</p><p></p><p>Possibly add Trap Sense back if you need a filler, it's far less problematic than Impromptu Sneak Attack.</p><p></p><p>Finally, I'd just grant him Simple weapons. Rogues need bows (etc.) because they don't get Eldritch Blast. It's a small thing, but IMHO that intrudes unnecessarily onto the Rogue's domain.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3803746, member: 6562"] I like it a lot. It's a bit clumpy, a few things could be cut, but overall a really good job. IMHO, E.Blast should come before Sneak Attack. It's going to be his primary attack form, yes? You could just swap the progressions and everything would be okay. Also, I hate Impromptu Sneak Attack. It always felt like a filler ability even for the Arcane Trickster, but the Warlock-inspired dude has even less use for a 1/day ability. IMHO: Level 1 should give him EB 1d6, Trapfinding and [i]detect magic[/i]. Level 2 giving SA +1d6 and his first Least invocation is nice. Evasion is right on target. At higher levels, he's getting a bit too much. IMHO, you could drop Fiendish Resilience and Impromptu SA, push back his DR/Cold Iron (because that's a really good ability), and have a few levels where he "only" gets goodies in the first three columns (Invocations, Sneak Attack, Eldritch Blast) -- not every level must grant a named special ability, so long as he's getting something good. Possibly add Trap Sense back if you need a filler, it's far less problematic than Impromptu Sneak Attack. Finally, I'd just grant him Simple weapons. Rogues need bows (etc.) because they don't get Eldritch Blast. It's a small thing, but IMHO that intrudes unnecessarily onto the Rogue's domain. Cheers, -- N [/QUOTE]
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Eldritch Trickster = Warlock and Rogue with a dash of Trickster
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