Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eldrith Secrets
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dark Mistress" data-source="post: 5360210" data-attributes="member: 11816"><p>This product is 106 pages long. It starts with a cover, credits, and Forward. (5 pages) </p><p></p><p>Chapter 1 – Spells and more spells (14 ½ pages)</p><p>This is the section of all the spell lists added to each class. The numbers may or may not be exact it was easy to miscount.</p><p>Alchemist - 24</p><p>Alchemist Discoveries – 4</p><p>Bard – 82</p><p>Cleric – 101</p><p>Druid – 75</p><p>Inquisitor – 45</p><p>Paladin – 27</p><p>Ranger – 52</p><p>Sorc/Wiz – 209</p><p>Summoner – 30</p><p>Witch – 43</p><p></p><p>Next is the spells themselves (69 ½ pages)</p><p>Here was some of my favorite spells. There is way way to many to list all so I will only list a few examples.</p><p>Abrupt Summoning – like normal summoning spells but with a shorter casting time, except you don't always know what you will summon, summoned creature is random.</p><p>Actaeon's Breath – creates a short term large area of fog. All that come into contact with the fog save or suffer from Baleful Polymorph effect for 1 week.</p><p>Alluring Voice – A sirens call to cause the target to come to the voice.</p><p>Bolt of Animation – causes negative energy dmg, those slain by it rise as a zombie under the control of the caster.</p><p>Eerie Forest – Makes a forest seem eerie cause those traveling in the area effected to make a save or become shaken. I do have one problem with this spell, area effected. I think this would have been a lot cooler of a spell with a much larger area covered, even if that meant raising the level.</p><p>Hornet Breath – vomit forth several swarms of hornets/wasp, while not under control they ignored the caster and their allies.</p><p>Lightning Web – works like web but made of electricity. Those caught it in take damage each round, those trying to break free take more. Save for half damage.</p><p>Manipulate appearance – Can change hair, skin and eye color at will for duration of spell.</p><p>Obscuring Flock – summons a flock of crows in a cone. Obscuring vision and causing damage to those inside. I think it should have been a area instead of a cone.</p><p>Plague of Fear – Cause sever fear in those that fail the save, in addition they can spread the fear like a plague to others for a long period of time. The only part that is not clear is once the plague starts can the targets be reinfected, my guess is no. But it doesn't say one way or the other.</p><p>Relocate and Relocate Other – Requires use of arcane mark on a target. The first spell allows the caster to teleport to the target at the casting of this spell. The other summons the target to the caster.</p><p>Transfer Soul – Move your soul into the body of a nearby animal and control it for the duration of the spell. Your body stays where it was in suspended Animation.</p><p></p><p>There was a couple of spells I had problems with.</p><p>Death Bird – When you are killed or dropped to negative points a Death bird shows up, claims your soul and carries your body off to a predetermined spot, moving at it's best speed. My problem with this spell what does it mean when it claims your soul? It doesn't explain what the means. My guess is that it is just fluff. The other problem is, what happens if before it reaches the location the spell duration runs out. Does it drop the body there? Or is the duration only for how long till the death bird can be activated and has no effect on the travel time for the bird. This spell while neat needed to be more clear.</p><p></p><p>Chapter 2 – More Eldrith Options (4 pages)</p><p>This section has 6 new feats and 7 new magic items.</p><p></p><p>Appendix 1 – Spells by school (1 1/2page)</p><p>Spells listed by school.</p><p></p><p>Appendix 2 – Spells by use (1 page)</p><p>Spells listed in either offensive, defensive or utility.</p><p></p><p>Appendix 3 – Spells by Descriptor (3 pages)</p><p>Acid, Air, Chaotic, Cold, Darkness, Death, Earth, etc.</p><p></p><p>Appendix 4 – Spells by Author (1 ½ pages)</p><p>You can see who designed each spell.</p><p></p><p>It finishes with a OGL, 2 ads and back cover. (6 pages)</p><p></p><p>Closing thoughts, this is a big book just choked full of spells. Some are variations of existing spells, others are improved or lesser versions of existing spells but many likely most are wholly new spells. The art work is fair to good, with a side bar listing each piece of art and what spell it is of. There is several side bars talking about making spell permanent, 2 new gods, to stats for a new monsters the Death Bird, Manifest Children of Ether and puppet Imp.</p><p></p><p>There is a lot to love about this book. Including a nice print friendly copy. There was very few bad spells if any. There was some spells I didn't like but that was more of not that they was bad, so much as they just didn't appeal to me. There is a few problems with the book. One of the problems which is hard to critic since few do it anyways. Is the appendix's, I love them but with them broken up in paragraph form instead of list form and in level makes them a lot less useful. I wish they have been broken up in spell list form or maybe a web enhancement can be added. This is especially true for spell schools.</p><p></p><p>The other problem and by far the biggest is some spells where not as clear as they could have or should have been. Most was very clear or clear enough but some was not, which is a pity. For the most part you can make a educated guess but in some cases the GM will just have to make a decision such as with the Death Bird Spell is listed.</p><p></p><p>The final thing is there was some spells I really felt should have been added to some classes spell lists. This is especially true for the new APG classes, who I felt got a bit short changed.</p><p></p><p>So whats my rating? I am torn I keep flip flopping between a 3.5 and a 4 star. What is good is very good but it needs work some places that really hurt. For the sheer number of spells and price it is a good by. I am coming down at a 4 star but just barely, truthfully it is likely more of a 3.75 star.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5360210, member: 11816"] This product is 106 pages long. It starts with a cover, credits, and Forward. (5 pages) Chapter 1 – Spells and more spells (14 ½ pages) This is the section of all the spell lists added to each class. The numbers may or may not be exact it was easy to miscount. Alchemist - 24 Alchemist Discoveries – 4 Bard – 82 Cleric – 101 Druid – 75 Inquisitor – 45 Paladin – 27 Ranger – 52 Sorc/Wiz – 209 Summoner – 30 Witch – 43 Next is the spells themselves (69 ½ pages) Here was some of my favorite spells. There is way way to many to list all so I will only list a few examples. Abrupt Summoning – like normal summoning spells but with a shorter casting time, except you don't always know what you will summon, summoned creature is random. Actaeon's Breath – creates a short term large area of fog. All that come into contact with the fog save or suffer from Baleful Polymorph effect for 1 week. Alluring Voice – A sirens call to cause the target to come to the voice. Bolt of Animation – causes negative energy dmg, those slain by it rise as a zombie under the control of the caster. Eerie Forest – Makes a forest seem eerie cause those traveling in the area effected to make a save or become shaken. I do have one problem with this spell, area effected. I think this would have been a lot cooler of a spell with a much larger area covered, even if that meant raising the level. Hornet Breath – vomit forth several swarms of hornets/wasp, while not under control they ignored the caster and their allies. Lightning Web – works like web but made of electricity. Those caught it in take damage each round, those trying to break free take more. Save for half damage. Manipulate appearance – Can change hair, skin and eye color at will for duration of spell. Obscuring Flock – summons a flock of crows in a cone. Obscuring vision and causing damage to those inside. I think it should have been a area instead of a cone. Plague of Fear – Cause sever fear in those that fail the save, in addition they can spread the fear like a plague to others for a long period of time. The only part that is not clear is once the plague starts can the targets be reinfected, my guess is no. But it doesn't say one way or the other. Relocate and Relocate Other – Requires use of arcane mark on a target. The first spell allows the caster to teleport to the target at the casting of this spell. The other summons the target to the caster. Transfer Soul – Move your soul into the body of a nearby animal and control it for the duration of the spell. Your body stays where it was in suspended Animation. There was a couple of spells I had problems with. Death Bird – When you are killed or dropped to negative points a Death bird shows up, claims your soul and carries your body off to a predetermined spot, moving at it's best speed. My problem with this spell what does it mean when it claims your soul? It doesn't explain what the means. My guess is that it is just fluff. The other problem is, what happens if before it reaches the location the spell duration runs out. Does it drop the body there? Or is the duration only for how long till the death bird can be activated and has no effect on the travel time for the bird. This spell while neat needed to be more clear. Chapter 2 – More Eldrith Options (4 pages) This section has 6 new feats and 7 new magic items. Appendix 1 – Spells by school (1 1/2page) Spells listed by school. Appendix 2 – Spells by use (1 page) Spells listed in either offensive, defensive or utility. Appendix 3 – Spells by Descriptor (3 pages) Acid, Air, Chaotic, Cold, Darkness, Death, Earth, etc. Appendix 4 – Spells by Author (1 ½ pages) You can see who designed each spell. It finishes with a OGL, 2 ads and back cover. (6 pages) Closing thoughts, this is a big book just choked full of spells. Some are variations of existing spells, others are improved or lesser versions of existing spells but many likely most are wholly new spells. The art work is fair to good, with a side bar listing each piece of art and what spell it is of. There is several side bars talking about making spell permanent, 2 new gods, to stats for a new monsters the Death Bird, Manifest Children of Ether and puppet Imp. There is a lot to love about this book. Including a nice print friendly copy. There was very few bad spells if any. There was some spells I didn't like but that was more of not that they was bad, so much as they just didn't appeal to me. There is a few problems with the book. One of the problems which is hard to critic since few do it anyways. Is the appendix's, I love them but with them broken up in paragraph form instead of list form and in level makes them a lot less useful. I wish they have been broken up in spell list form or maybe a web enhancement can be added. This is especially true for spell schools. The other problem and by far the biggest is some spells where not as clear as they could have or should have been. Most was very clear or clear enough but some was not, which is a pity. For the most part you can make a educated guess but in some cases the GM will just have to make a decision such as with the Death Bird Spell is listed. The final thing is there was some spells I really felt should have been added to some classes spell lists. This is especially true for the new APG classes, who I felt got a bit short changed. So whats my rating? I am torn I keep flip flopping between a 3.5 and a 4 star. What is good is very good but it needs work some places that really hurt. For the sheer number of spells and price it is a good by. I am coming down at a 4 star but just barely, truthfully it is likely more of a 3.75 star. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eldrith Secrets
Top