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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Jemal" data-source="post: 6080017" data-attributes="member: 9026"><p>Not one to pass up an opportunity to play M&M, even with a new baby. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>I'm in if you'll have me.</p><p></p><p>One of my favourite things about M&M is that you can completely ignore archetypes in favour of just making a fun character. I'm hoping you wont have a problem with me doing that.</p><p>I have several ideas that would work in a medeival/fantasy setting. A few power-set ideas, and a few background ideas. The two 'groups' are exchangeable - that is to say that any of the powersets should work with any of the backgrounds, so I'll just list them all and let you veto any you don't like, then I'll work from what's remaining.</p><p>Powers: </p><p>Telekinetic: Fairly straight forward, someone who specializes in telekinetic powers. Psionic or Magical would work.</p><p>Force Mage: a mage specializing in spells that utilize solid force to control the battlefield or damage opponents.</p><p>Lucky bastard: A wanderer who always seems to be in the right place in the right time. He's actually not that LUCKY, he just has the ability to control probability. Powers would include high attack and dodge/parry shifts (no special rule, just explained as probability shifting), Luck Control, and a low-rank 'Variable' power to account for 'other things' he can do with it (With DM influence of course, as Variable can be powerful)</p><p>Artist: Kind of a bardic type. Has the ability to bring his art to life.. whether it be music or drawings. Power-wise, likely create and summon abilities. He starts singing about a dragon, and one comes to help him, etc. Obviously we'd have to talk about it and figure limits, but I think the insane cost on adding variety to summoning like that is pretty limiting already.</p><p>Swordmaster: Exactly as it sounds. More finesse than power.</p><p>For any of these I'd also likely be using a couple Items of Power (whats a fantasy character without magic items?) And possibly a single Minion as an intelligent item.</p><p></p><p>Backgrounds: </p><p>Dimensional/Time Traveler: (NOTE that this would NOT include the time travel power, which you already said you don't want.) This is a person who has been sent back from the future with no idea how or why and is trying to get along with his strange powers in this odd new world.</p><p>Amnesiac: Doesn't remember much, if anything beyond a short while ago, but what he does remember disturbs him greatly.</p><p>Cool guy: A happy, calm, collected individual. He adventures to help people while simultaneously enjoying himself - See the world, test his skills, beat up the badguys.. Some independent wealth and/or power in his family background.</p><p>Bad guy/Anti-hero: A mercenary who's into adventuring for the money. Possibly has an ulterior motive? Or perhaps he WAS Evil and is slowly changing from being around the good guys for so long.</p><p>Baby Dragon : He is actually a young dragon in humanoid form, out to see the world and/or learn a new perspective. *Can easily be combined with cool guy or amnesiac*</p><p></p><p></p><p>*EDIT: Just read through the proposals of other characters and noticed some of my concepts are cutting close to others. Rather than see this as stepping on toes, I see the following: </p><p>The 'bad guy/anti-hero' could be an old companion of BF's convict.</p><p>The amnesiac is different from Shayuri's character b/c Shayuri's memory less is partial and based off of a power, wheras mine would be more of a 'something BIG happened to cause this' than a recurring thing.</p><p></p><p></p><p></p><p>As to the lethality, there are a few ways to go with Lethality in M&M. The first is similar to what you posted, alter 'incapacitated' to 'dying'. Dying characters are affected each round as though they had taken a damage effect equal in rank to the games PL (So for a pL 5 game, that would be a DC 20 toughness save). A second 'dying' effect indicates death, and toughness penalties from any failed saves continue to stack. In this case, a completely successful save could indicate that the character has 'stabilized' and is merely incapacitated, no longer dying.</p><p>Also you could add another degree of failure.. fail by 20 or more and you die outright.. The blow was so massive that you just could not withstand it.</p><p>Another way to do it is to make two types of attacks.. lethal and nonlethal. Lethal attacks kill as above (Or, if you want increased lethality, you can just replace incapacitated with flat out dead), while Nonlethal attacks work as standard M&M.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6080017, member: 9026"] Not one to pass up an opportunity to play M&M, even with a new baby. :D I'm in if you'll have me. One of my favourite things about M&M is that you can completely ignore archetypes in favour of just making a fun character. I'm hoping you wont have a problem with me doing that. I have several ideas that would work in a medeival/fantasy setting. A few power-set ideas, and a few background ideas. The two 'groups' are exchangeable - that is to say that any of the powersets should work with any of the backgrounds, so I'll just list them all and let you veto any you don't like, then I'll work from what's remaining. Powers: Telekinetic: Fairly straight forward, someone who specializes in telekinetic powers. Psionic or Magical would work. Force Mage: a mage specializing in spells that utilize solid force to control the battlefield or damage opponents. Lucky bastard: A wanderer who always seems to be in the right place in the right time. He's actually not that LUCKY, he just has the ability to control probability. Powers would include high attack and dodge/parry shifts (no special rule, just explained as probability shifting), Luck Control, and a low-rank 'Variable' power to account for 'other things' he can do with it (With DM influence of course, as Variable can be powerful) Artist: Kind of a bardic type. Has the ability to bring his art to life.. whether it be music or drawings. Power-wise, likely create and summon abilities. He starts singing about a dragon, and one comes to help him, etc. Obviously we'd have to talk about it and figure limits, but I think the insane cost on adding variety to summoning like that is pretty limiting already. Swordmaster: Exactly as it sounds. More finesse than power. For any of these I'd also likely be using a couple Items of Power (whats a fantasy character without magic items?) And possibly a single Minion as an intelligent item. Backgrounds: Dimensional/Time Traveler: (NOTE that this would NOT include the time travel power, which you already said you don't want.) This is a person who has been sent back from the future with no idea how or why and is trying to get along with his strange powers in this odd new world. Amnesiac: Doesn't remember much, if anything beyond a short while ago, but what he does remember disturbs him greatly. Cool guy: A happy, calm, collected individual. He adventures to help people while simultaneously enjoying himself - See the world, test his skills, beat up the badguys.. Some independent wealth and/or power in his family background. Bad guy/Anti-hero: A mercenary who's into adventuring for the money. Possibly has an ulterior motive? Or perhaps he WAS Evil and is slowly changing from being around the good guys for so long. Baby Dragon : He is actually a young dragon in humanoid form, out to see the world and/or learn a new perspective. *Can easily be combined with cool guy or amnesiac* *EDIT: Just read through the proposals of other characters and noticed some of my concepts are cutting close to others. Rather than see this as stepping on toes, I see the following: The 'bad guy/anti-hero' could be an old companion of BF's convict. The amnesiac is different from Shayuri's character b/c Shayuri's memory less is partial and based off of a power, wheras mine would be more of a 'something BIG happened to cause this' than a recurring thing. As to the lethality, there are a few ways to go with Lethality in M&M. The first is similar to what you posted, alter 'incapacitated' to 'dying'. Dying characters are affected each round as though they had taken a damage effect equal in rank to the games PL (So for a pL 5 game, that would be a DC 20 toughness save). A second 'dying' effect indicates death, and toughness penalties from any failed saves continue to stack. In this case, a completely successful save could indicate that the character has 'stabilized' and is merely incapacitated, no longer dying. Also you could add another degree of failure.. fail by 20 or more and you die outright.. The blow was so massive that you just could not withstand it. Another way to do it is to make two types of attacks.. lethal and nonlethal. Lethal attacks kill as above (Or, if you want increased lethality, you can just replace incapacitated with flat out dead), while Nonlethal attacks work as standard M&M. [/QUOTE]
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