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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Jemal" data-source="post: 6081814" data-attributes="member: 9026"><p>BF : Ah I see. </p><p>Ordinarily I wouldn't try anything like that, I was just using that as an example of how it could be done, obviously I'd have to work out the details with superzero. and actually I had been more considering calling it 'dragon magic' and having the basics behind his powers be that he has more magical power than most dragons of his age because he's found a way to actually channel his 'draconic power' into his magic.</p><p> And you're right, it WILL be almost entirely irrelevant until and unless superzero decides to bring it into play, at which point it we will have decided how it happens, and after which we'll need to figure out the direction of the character: Whether he retires or I spend points to gain the revealed powers.</p><p></p><p>Darwin: Yes it's possible but unneccesary. in an array, any dynamic powers can be used with each other so if, for example you had: </p><p>MAGIC array:</p><p>ranged damage rank 6 (12 points)</p><p>AE: (Weather control)Enviroment (cold) rank 6 (12 p) -Dynamic</p><p>AE: (weather control) Enviroment (Hot) rank 6 (12p) -Dynamic</p><p></p><p>This array for example would cost a total of 16 points: 12 for the base damage power, and 2 extra for each dynamic power. You could use either A: the ranged damage power, or B: Any combination of the two dynamic(weather control) powers that adds up to 12 points: So, you could use rank 6 cold control, or rank 3 of each, or rank 1 cold rank 5 hot, etc. Making an alternate effect OF an alternate effect is only really useful if you're using nested dynamic arrays, which is complicated and a bit exploitative. There's almost no reason to do it, everything you want can easily be done just with standard dynamic AE's.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6081814, member: 9026"] BF : Ah I see. Ordinarily I wouldn't try anything like that, I was just using that as an example of how it could be done, obviously I'd have to work out the details with superzero. and actually I had been more considering calling it 'dragon magic' and having the basics behind his powers be that he has more magical power than most dragons of his age because he's found a way to actually channel his 'draconic power' into his magic. And you're right, it WILL be almost entirely irrelevant until and unless superzero decides to bring it into play, at which point it we will have decided how it happens, and after which we'll need to figure out the direction of the character: Whether he retires or I spend points to gain the revealed powers. Darwin: Yes it's possible but unneccesary. in an array, any dynamic powers can be used with each other so if, for example you had: MAGIC array: ranged damage rank 6 (12 points) AE: (Weather control)Enviroment (cold) rank 6 (12 p) -Dynamic AE: (weather control) Enviroment (Hot) rank 6 (12p) -Dynamic This array for example would cost a total of 16 points: 12 for the base damage power, and 2 extra for each dynamic power. You could use either A: the ranged damage power, or B: Any combination of the two dynamic(weather control) powers that adds up to 12 points: So, you could use rank 6 cold control, or rank 3 of each, or rank 1 cold rank 5 hot, etc. Making an alternate effect OF an alternate effect is only really useful if you're using nested dynamic arrays, which is complicated and a bit exploitative. There's almost no reason to do it, everything you want can easily be done just with standard dynamic AE's. [/QUOTE]
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