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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Jemal" data-source="post: 6082895" data-attributes="member: 9026"><p>OK So I also think I figured out a way to work in the 'dragon shape' thing. I made the 'variable force array' at a lower rank, and then made my dragon form under a 'Silverscale' Powerset, with an alternate effect (Which is actually the primary effect that he uses most of the time since he's in human form) that ENHANCES his force magic. Basically while he's in human form, his condensed draconic power/magic/essence can be applied to his force magic, which is less potent when he's in dragon form. I put a lot of penalties on the dragon form: Activation time (Time taken to change shape), Noticeable (Above the visual change - When he changes, his draconic essence is revealed to anybody with magical or draconic awareness), Tiring (Changing form takes a lot out of him), and finally a variation of Uncontrolled: The GM and I both have to agree that it's a good reason for him to change shape.</p><p>I also have complications that come into play if and when he takes on his dragon form.</p><p></p><p>However this means that it IS an official part of the character, and becomes an option for character or plot advancement. How's that sound to people/GM?</p><p></p><p></p><p>PS: BF, that actually looks a lot like the NPC Guardian I'm using over in my Jemals Anniversary thread - except my Guardian has dark hair and a bigger sword... and maybe a couple fewer spikes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>*EDIT: </p><p>OK, so here's my force dragon 2.0</p><p>I changed my mind and used a Metamorph with all the penalties to create two forms: Human and Dragon instead of an alternate form powerset. In human form his 'silverscale power' is transformed into a pair of magical items, and funneled into his magic. </p><p>The 'ring of protection' is the essence of his scales, the shades are the essence of his impressiveness, and the enhanced force magic is the essence of his might and spirit.</p><p></p><p>Complications/background in next draft</p><p></p><p>[sblock=Silverscale Force Mage]</p><p>Human Form- PL6 (90PP)</p><p></p><p>Abilities: (12 pp) </p><p>STR 0 (0 pp) </p><p>STA 1 (2 pp)</p><p>DEX 0 (0 pp) </p><p>AGI 0 (0 pp)</p><p>FGT 0 (0 pp)</p><p>INT 2 (4 pp)</p><p>AWE 2 (4 pp)</p><p>PRE 2 (2 pp+1 shades)</p><p></p><p>Offenses: </p><p>Initiative: +0 </p><p>Melee Attack: +0 </p><p>Ranged Attack: +0 </p><p>Common Attacks: *Standardly adds +4 Allout attack to all*</p><p>Magic Missile: Perception, Toughness DC 21(can split twice); </p><p>Force Bolt: +4 atk(Homing), Toughness DC 23(Crit18-20); 200' range</p><p>Grasping Force Prison: Perception, Dodge DC 21: Failure = One degree: Hindered&Impaired; Two Degrees: Disabled&Immobile, Escape: Strength check dc 21</p><p></p><p>Defenses: (7pp)</p><p>Dodge: 4*Usually 0 due to all-out attack* (2 base +2 enhanced)</p><p>Parry: 4*Usually 0 due to all-out attack* (2 base +2 enhanced)</p><p>Toughness: 8 (1 sta +2 enhanced +5 Mage Armour)</p><p>Fort: +4 (1 base +1 sta +2 enhanced)</p><p>Will: +6 (2 base +2 awe +2 enhanced)</p><p></p><p>Skills: (14 ranks= 7pp)</p><p>*Unassigned*</p><p>Expertise: Magic, Dragons</p><p></p><p>Advantages: (8 pp)</p><p>Attractive, Luck 2, Ranged attack 2, Accurate Attack, All Out Attack, Power Attack</p><p></p><p>Powers: 54pp</p><p>Dragon: metaMorph (Activation: move, Noticeable *Magical/Draconic Awareness*, Quirk: Noticeable at longer range, Tiring 1, Uncontrolled 1): 1pp</p><p></p><p>Force Magic Array (Variable rank 6): 42pp </p><p>Common powers: (30pp pool with Enhanced)</p><p>Mage Armour: Sustained Protection 5: 5pp</p><p>Flight rank 2, Subtle: 5pp</p><p>Force Bolt: Damage rank 8 (Ranged+1, Accurate, Homing, Improved Crit 2): 20pp</p><p>Magic Missile: Damage rank 6 (Perception ranged+2, Split 2): 20pp</p><p>Wall of Force: Create Rank 10 (Continuous+1, Impervious+1, Limited: Flat vertical wall-2, Subtle 2, Affects Insubstantial 2, Innate): 25pp</p><p>Telekinesis: Move Object rank 9 (Perception+1, Subtle, Precise): 30pp *This is max power. Usually downgraded for simultaneous usage with other powers.*</p><p>Grasping Force Prison: Affliction rank 6 (Perception Range+2, Extra Condition+1, Cumulative+1, Concentration+1, Limited Degree-1): 30pp *A Grasping Force attempts to hold the person in place. Initial resistance: Dodge, to escape: Strength. Failure - One degree: Hindered&Impaired; Two Degrees: Disabled&Immobile*</p><p>Impervious Bubble: Immunity X (Physical Effects. Sustained, Area: Cloud+1, Limit: Immobile-1, Two-way (blocks physical crossing from both sides, so caster cannot send stuff out) -1: </p><p>*The Impervious Bubble creates a 15 foot bubble around caster that lasts 1 round after he stops concentrating. It stops anything that would have to physically pass through it from either side(Physical attacks, Gas, liquids, etc but not energy), and the area cannot move.*</p><p>Create Object: Varies</p><p></p><p>*items*</p><p>Ring of Protection +2: 8 pp</p><p>Enhanced Dodge +2(2), Enhanced Parry +2(2), Enhanced Fort +2(2), Enhanced Will +2(2), Enhanced Protection +2(2) = 10 pts -2 removable=8pp</p><p></p><p>Silver Shades of Persuassion: 3 pp</p><p>Enhanced Presence +1(2), Enhanced Advantage: Attractive(1), Immunity: Visual Afflictions(2)=5pts -2 Easily Removable=3pp</p><p></p><p></p><p>COST: 12 Abilities + 7 Skills + 8 Advantages + 7 Defenses + 54 Powers = 88/90</p><p></p><p>Complications: </p><p>Motivations:</p><p></p><p>Background:</p><p></p><p></p><p></p><p>*** Dragon Form: - PL6 (90PP)</p><p></p><p>Abilities: (12 pp) </p><p>STR 4 (0 pp+4 growth) </p><p>STA 4 (0 pp+4 growth)</p><p>DEX 0 (0 pp) </p><p>AGI 0 (0 pp)</p><p>FGT 0 (0 pp)</p><p>INT 2 (4 pp)</p><p>AWE 2 (4 pp)</p><p>PRE 2 (4 pp)</p><p></p><p>Offenses: </p><p>Initiative: +0 </p><p>Melee Attack: +0 </p><p>Ranged Attack: +0 </p><p>Common Attacks: </p><p>Natural attack +6(Multiattack), Toughness DC 21(threat 19-20)</p><p></p><p>Defenses: (11pp)</p><p>Dodge: 2 (4 base -2 growth)</p><p>Parry: 2 (4 base -2 growth)</p><p>Toughness: 10 (4 sta +6 Protection)</p><p>Fort: +5 (1 base +4 sta)</p><p>Will: +6 (2 base +2 awe)</p><p></p><p>Skills: (14 ranks= 7pp)</p><p>*Unassigned*</p><p>Expertise: Magic, Dragons</p><p></p><p>Advantages: (7 pp)</p><p>Luck 2, Accurate Attack, Power Attack, Benefit(Silverscale), Connected, Takedown</p><p></p><p>Powers: 53pp</p><p>Human Form: metaMorph (Activation: move, Noticeable *Magical/Draconic Awareness*, Quirk: Noticeable at longer range, Tiring 1, Uncontrolled 1): 1pp</p><p></p><p>Growth 4(Permanent): 8pp</p><p>Flight Rank 3(Wings, Permanent): 5pp</p><p>Natural Attack: Damage 2 (strength based, Multiattack+1, Accurate 3, Improved Crit 1): 12pp</p><p>Protection 6: 6pp</p><p></p><p>Force Magic Array (Variable rank 3): 21pp </p><p>*As human but lower power, 15pp pool*</p><p></p><p>COST: 12 Abilities + 7 Skills + 7 Advantages + 11 Defenses + 53 Powers = 90/90</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6082895, member: 9026"] OK So I also think I figured out a way to work in the 'dragon shape' thing. I made the 'variable force array' at a lower rank, and then made my dragon form under a 'Silverscale' Powerset, with an alternate effect (Which is actually the primary effect that he uses most of the time since he's in human form) that ENHANCES his force magic. Basically while he's in human form, his condensed draconic power/magic/essence can be applied to his force magic, which is less potent when he's in dragon form. I put a lot of penalties on the dragon form: Activation time (Time taken to change shape), Noticeable (Above the visual change - When he changes, his draconic essence is revealed to anybody with magical or draconic awareness), Tiring (Changing form takes a lot out of him), and finally a variation of Uncontrolled: The GM and I both have to agree that it's a good reason for him to change shape. I also have complications that come into play if and when he takes on his dragon form. However this means that it IS an official part of the character, and becomes an option for character or plot advancement. How's that sound to people/GM? PS: BF, that actually looks a lot like the NPC Guardian I'm using over in my Jemals Anniversary thread - except my Guardian has dark hair and a bigger sword... and maybe a couple fewer spikes. :P *EDIT: OK, so here's my force dragon 2.0 I changed my mind and used a Metamorph with all the penalties to create two forms: Human and Dragon instead of an alternate form powerset. In human form his 'silverscale power' is transformed into a pair of magical items, and funneled into his magic. The 'ring of protection' is the essence of his scales, the shades are the essence of his impressiveness, and the enhanced force magic is the essence of his might and spirit. Complications/background in next draft [sblock=Silverscale Force Mage] Human Form- PL6 (90PP) Abilities: (12 pp) STR 0 (0 pp) STA 1 (2 pp) DEX 0 (0 pp) AGI 0 (0 pp) FGT 0 (0 pp) INT 2 (4 pp) AWE 2 (4 pp) PRE 2 (2 pp+1 shades) Offenses: Initiative: +0 Melee Attack: +0 Ranged Attack: +0 Common Attacks: *Standardly adds +4 Allout attack to all* Magic Missile: Perception, Toughness DC 21(can split twice); Force Bolt: +4 atk(Homing), Toughness DC 23(Crit18-20); 200' range Grasping Force Prison: Perception, Dodge DC 21: Failure = One degree: Hindered&Impaired; Two Degrees: Disabled&Immobile, Escape: Strength check dc 21 Defenses: (7pp) Dodge: 4*Usually 0 due to all-out attack* (2 base +2 enhanced) Parry: 4*Usually 0 due to all-out attack* (2 base +2 enhanced) Toughness: 8 (1 sta +2 enhanced +5 Mage Armour) Fort: +4 (1 base +1 sta +2 enhanced) Will: +6 (2 base +2 awe +2 enhanced) Skills: (14 ranks= 7pp) *Unassigned* Expertise: Magic, Dragons Advantages: (8 pp) Attractive, Luck 2, Ranged attack 2, Accurate Attack, All Out Attack, Power Attack Powers: 54pp Dragon: metaMorph (Activation: move, Noticeable *Magical/Draconic Awareness*, Quirk: Noticeable at longer range, Tiring 1, Uncontrolled 1): 1pp Force Magic Array (Variable rank 6): 42pp Common powers: (30pp pool with Enhanced) Mage Armour: Sustained Protection 5: 5pp Flight rank 2, Subtle: 5pp Force Bolt: Damage rank 8 (Ranged+1, Accurate, Homing, Improved Crit 2): 20pp Magic Missile: Damage rank 6 (Perception ranged+2, Split 2): 20pp Wall of Force: Create Rank 10 (Continuous+1, Impervious+1, Limited: Flat vertical wall-2, Subtle 2, Affects Insubstantial 2, Innate): 25pp Telekinesis: Move Object rank 9 (Perception+1, Subtle, Precise): 30pp *This is max power. Usually downgraded for simultaneous usage with other powers.* Grasping Force Prison: Affliction rank 6 (Perception Range+2, Extra Condition+1, Cumulative+1, Concentration+1, Limited Degree-1): 30pp *A Grasping Force attempts to hold the person in place. Initial resistance: Dodge, to escape: Strength. Failure - One degree: Hindered&Impaired; Two Degrees: Disabled&Immobile* Impervious Bubble: Immunity X (Physical Effects. Sustained, Area: Cloud+1, Limit: Immobile-1, Two-way (blocks physical crossing from both sides, so caster cannot send stuff out) -1: *The Impervious Bubble creates a 15 foot bubble around caster that lasts 1 round after he stops concentrating. It stops anything that would have to physically pass through it from either side(Physical attacks, Gas, liquids, etc but not energy), and the area cannot move.* Create Object: Varies *items* Ring of Protection +2: 8 pp Enhanced Dodge +2(2), Enhanced Parry +2(2), Enhanced Fort +2(2), Enhanced Will +2(2), Enhanced Protection +2(2) = 10 pts -2 removable=8pp Silver Shades of Persuassion: 3 pp Enhanced Presence +1(2), Enhanced Advantage: Attractive(1), Immunity: Visual Afflictions(2)=5pts -2 Easily Removable=3pp COST: 12 Abilities + 7 Skills + 8 Advantages + 7 Defenses + 54 Powers = 88/90 Complications: Motivations: Background: *** Dragon Form: - PL6 (90PP) Abilities: (12 pp) STR 4 (0 pp+4 growth) STA 4 (0 pp+4 growth) DEX 0 (0 pp) AGI 0 (0 pp) FGT 0 (0 pp) INT 2 (4 pp) AWE 2 (4 pp) PRE 2 (4 pp) Offenses: Initiative: +0 Melee Attack: +0 Ranged Attack: +0 Common Attacks: Natural attack +6(Multiattack), Toughness DC 21(threat 19-20) Defenses: (11pp) Dodge: 2 (4 base -2 growth) Parry: 2 (4 base -2 growth) Toughness: 10 (4 sta +6 Protection) Fort: +5 (1 base +4 sta) Will: +6 (2 base +2 awe) Skills: (14 ranks= 7pp) *Unassigned* Expertise: Magic, Dragons Advantages: (7 pp) Luck 2, Accurate Attack, Power Attack, Benefit(Silverscale), Connected, Takedown Powers: 53pp Human Form: metaMorph (Activation: move, Noticeable *Magical/Draconic Awareness*, Quirk: Noticeable at longer range, Tiring 1, Uncontrolled 1): 1pp Growth 4(Permanent): 8pp Flight Rank 3(Wings, Permanent): 5pp Natural Attack: Damage 2 (strength based, Multiattack+1, Accurate 3, Improved Crit 1): 12pp Protection 6: 6pp Force Magic Array (Variable rank 3): 21pp *As human but lower power, 15pp pool* COST: 12 Abilities + 7 Skills + 7 Advantages + 11 Defenses + 53 Powers = 90/90 [/sblock] [/QUOTE]
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