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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Shayuri" data-source="post: 6083049" data-attributes="member: 4936"><p>Darwin, cool character! Since you asked for suggestions about how to free up some points for skills, I have a few:</p><p></p><p>1) You've spent a LOT of points on Whispers of the Unseen...more than you probably need to. Here's the power for reference: </p><p></p><p>Accurate, Awareness (spirit), Counters Concealment (all), Counters Illusion, Danger Sense, Extended, Penetrates Concealment (Extra: Alternate Effect) </p><p></p><p>You can tone this power down in any number of ways, perhaps intending to later use experience to buy it back. Think of the character as being not quite this experienced. First, consider dropping Penetrates Concealment. Being able to sense spirits through walls is useful, but probably not essential. Accurate isn't that big a deal either for a mental sense. I see where you're going with Counter Concealment, since spirits will often be invisible, or hiding in dark places...but Counter Illusion is probably overkill, at least at first. Especially because not too many critters will have Illusions that even work against Mental senses.</p><p></p><p>Some of these senses, like counters concealment and counters illusion might actually be better as upgrades to Vision (sparing you the cost of making Whispers an accurate power). Maybe split it into</p><p></p><p>Spirit Sight (Vision counters concealment and illusions)</p><p>Whispers of the Unseen (Mental Awareness: Spirits, Radius, Extended, acute), 4pp</p><p></p><p>That would very likely save you some points, especially if you buy 'basic' spirit sight at first, that only counters darkness and invisibility, then upgrade it from there as we go.</p><p></p><p>2) Your stats could be 'optimized' a bit, to free up some points. Depending on your concept, of course. Not sure that having Strength 1 and Fighting 2 and no other melee boosters is a good use of points. If you want Parry of 4, it's cheaper (by 2 points) to just buy a Parry of 4. You don't have any attack powers either, so this could be an issue. Perhaps sell back some attributes, and add a Summon (combat spirit) to your array? Or a series of physical enhancements that represent a spirit partially posessing you and giving you strength?</p><p></p><p>3) You should probably turn in a rank of Luck for some Equipment, for some armor at least. I realize that's not saving you points for skills, but it could save your life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4) Your array gives you a wealth of options, but I suspect you will find that most of them are not useful options. You can blend heat, cold, various forms of impediment, very flexibly...but ultimately you'll probably find yourself using a very small number of 'sweet spots' almost exclusively as you learn what works and what doesn't. Also, rank 6 on Environment powers is -enormous-. I realize that kind of works for weather powers, but this is another case where you may want to start smaller, more focused, more effective, then expand out into the big cinematic hoodoo later on when you have points to spare.</p><p></p><p>Consider a weather array that is based more on Afflictions, each being nondynamic (costing much less). An area Affliction that slows/immobilizes/makes helpless, with the Variable Descriptor feat (just 1 point) could be anything from a tornado holding them helpless in its wind, to a blizzard freezing them, to a sudden burst of rocks jumping out of the earth and holding them. Afflictions are stupendously efficient in arrays, especially with that variable descriptor trait, because just a handful of powers can cover a vast number of effects.</p><p></p><p>Healing is good, but you may want to focus on power over Persistant at first. Incurable is not a common attack effect, and being able to deal with it could plausibly be considered a 'higher level' form of spirit or magic.</p><p></p><p>Another benefit of optimizing the array is that it will free up points to invest in attack/defense powers, which you currently sorely lack. Even if you don't intend to be personally fighting much, a summon can do wonders. A single summon, which acts instead of you in a fight, could probably be taken with the Heroic extra, making it quite durable.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6083049, member: 4936"] Darwin, cool character! Since you asked for suggestions about how to free up some points for skills, I have a few: 1) You've spent a LOT of points on Whispers of the Unseen...more than you probably need to. Here's the power for reference: Accurate, Awareness (spirit), Counters Concealment (all), Counters Illusion, Danger Sense, Extended, Penetrates Concealment (Extra: Alternate Effect) You can tone this power down in any number of ways, perhaps intending to later use experience to buy it back. Think of the character as being not quite this experienced. First, consider dropping Penetrates Concealment. Being able to sense spirits through walls is useful, but probably not essential. Accurate isn't that big a deal either for a mental sense. I see where you're going with Counter Concealment, since spirits will often be invisible, or hiding in dark places...but Counter Illusion is probably overkill, at least at first. Especially because not too many critters will have Illusions that even work against Mental senses. Some of these senses, like counters concealment and counters illusion might actually be better as upgrades to Vision (sparing you the cost of making Whispers an accurate power). Maybe split it into Spirit Sight (Vision counters concealment and illusions) Whispers of the Unseen (Mental Awareness: Spirits, Radius, Extended, acute), 4pp That would very likely save you some points, especially if you buy 'basic' spirit sight at first, that only counters darkness and invisibility, then upgrade it from there as we go. 2) Your stats could be 'optimized' a bit, to free up some points. Depending on your concept, of course. Not sure that having Strength 1 and Fighting 2 and no other melee boosters is a good use of points. If you want Parry of 4, it's cheaper (by 2 points) to just buy a Parry of 4. You don't have any attack powers either, so this could be an issue. Perhaps sell back some attributes, and add a Summon (combat spirit) to your array? Or a series of physical enhancements that represent a spirit partially posessing you and giving you strength? 3) You should probably turn in a rank of Luck for some Equipment, for some armor at least. I realize that's not saving you points for skills, but it could save your life. :) 4) Your array gives you a wealth of options, but I suspect you will find that most of them are not useful options. You can blend heat, cold, various forms of impediment, very flexibly...but ultimately you'll probably find yourself using a very small number of 'sweet spots' almost exclusively as you learn what works and what doesn't. Also, rank 6 on Environment powers is -enormous-. I realize that kind of works for weather powers, but this is another case where you may want to start smaller, more focused, more effective, then expand out into the big cinematic hoodoo later on when you have points to spare. Consider a weather array that is based more on Afflictions, each being nondynamic (costing much less). An area Affliction that slows/immobilizes/makes helpless, with the Variable Descriptor feat (just 1 point) could be anything from a tornado holding them helpless in its wind, to a blizzard freezing them, to a sudden burst of rocks jumping out of the earth and holding them. Afflictions are stupendously efficient in arrays, especially with that variable descriptor trait, because just a handful of powers can cover a vast number of effects. Healing is good, but you may want to focus on power over Persistant at first. Incurable is not a common attack effect, and being able to deal with it could plausibly be considered a 'higher level' form of spirit or magic. Another benefit of optimizing the array is that it will free up points to invest in attack/defense powers, which you currently sorely lack. Even if you don't intend to be personally fighting much, a summon can do wonders. A single summon, which acts instead of you in a fight, could probably be taken with the Heroic extra, making it quite durable. [/QUOTE]
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