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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Binder Fred" data-source="post: 6085320" data-attributes="member: 63746"><p>Had a look at it as well, hope you don't mind, Jemal?</p><p></p><p>Create Rank 10 (2 PP/rank base, Continuous+1, Impervious+1, Limited: Wall/Sphere-1) = 30 PP</p><p>Plus (Subtle 2, Affects Insubstantial 2, Innate) = 35 PP, outside your Variable's power cap.</p><p></p><p>Sadly, I don't think Created objects are affected by the rules for estimating Toughness for "RL" objetcs. i.e. as written on P.102, they always have a maximum Toughness of [your rank in the Create power]. Which makes a lot of sense from a balance point of view (10-foot-thick moveable forcefields anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), and combines well with the paragraph below.</p><p></p><p>At Rank 10 I make it a dome of 4/3 * pi * r^3 / 2=1000 cft, so, let's see, radius= 8 feet. (We've always played it that you have to consider the entire volume of the thing in your calculations; just like if you were Creating a cabinet or a chest (say with the Precise Extra), you would go with the volume of the whole thing, not the actual volume of the "walls" of the cabinet. This, I suspect is mostly a helpful simplification to allow the creation of objects without the need to draw up bluprints every time (and heated discussion on "Exacctly how thin does a plane of created wood/force have to be to make a dome/chest out of it? Paper-thin?" and the like), but it's also a balance issue, I would think. It does lead to the somewhat counter-intuitive fact that being able to Create a filled sphere 8' in radius costs the same, point-wise, as Creating of hollow sphere of any wall thickness 8' in radius. But then, in both the case of the dome and the chest, you're getting a *lot* of use out of that hollow space compared to a relatively useless filled object, so it balances out I think. If you want to simulate "Thicker is Tougher", I suggest taking the Proportional flaw instead?) You need Create rank 8 to create a 5' radius dome. Create rank 11 to create a 10' radius dome. Create rank 13 to create a 15' radius sphere and Create rank 14 to create a 20' radius dome. Etc.</p><p></p><p>Idea: What's the SFX on you flight? Might it be "Walks on created force-plane floors/stairs"? You could add the Affects Others to it then (Perhaps limited by the fact that the others have to walk on the same planes as you? Modeled as an area Extra? i.e. You're either close-by, walking on the same plane as him, or you're falling. Add an Uncontrolled Quirk to it (i.e. you can't decide not to support people in the area of effect without cutting out the entire Flight power (though you could Var a Nullify power next round and "open up a hole in the floor" below any enemies foolish enough to try to climb on <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />) or make it a Shapeable area right from the get-go for pretty much the same effect.</p><p></p><p><strong>Edit= </strong>Built it for another character I'm working on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Feel free to borrow/customize as needed: Flight 1, Platform -1, Affects Others +1, Shapeable Area +7 (+1 Affects user as well, +5 area (16 contiguous 5X5 squares (equivalent 10' radius or up to 80' away in a straight line))), Uses target's land spd Quirk -1 Flat, Subtle 1 Flat (same noise as walking). 10 PP. <em>Standard action to get it started, then Free to re-shape/maintain the area each round (i.e. Sustained, like the base Flight power).</em></p><p></p><p><strong>Edit 2= </strong>Ack! Might want to invest in a few ranks of Immobile or Moveable Extras on the Force Dome as well, Jemal. Else I just realized anybody can just lift it and sneak under, push it about or something!</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6085320, member: 63746"] Had a look at it as well, hope you don't mind, Jemal? Create Rank 10 (2 PP/rank base, Continuous+1, Impervious+1, Limited: Wall/Sphere-1) = 30 PP Plus (Subtle 2, Affects Insubstantial 2, Innate) = 35 PP, outside your Variable's power cap. Sadly, I don't think Created objects are affected by the rules for estimating Toughness for "RL" objetcs. i.e. as written on P.102, they always have a maximum Toughness of [your rank in the Create power]. Which makes a lot of sense from a balance point of view (10-foot-thick moveable forcefields anyone? :)), and combines well with the paragraph below. At Rank 10 I make it a dome of 4/3 * pi * r^3 / 2=1000 cft, so, let's see, radius= 8 feet. (We've always played it that you have to consider the entire volume of the thing in your calculations; just like if you were Creating a cabinet or a chest (say with the Precise Extra), you would go with the volume of the whole thing, not the actual volume of the "walls" of the cabinet. This, I suspect is mostly a helpful simplification to allow the creation of objects without the need to draw up bluprints every time (and heated discussion on "Exacctly how thin does a plane of created wood/force have to be to make a dome/chest out of it? Paper-thin?" and the like), but it's also a balance issue, I would think. It does lead to the somewhat counter-intuitive fact that being able to Create a filled sphere 8' in radius costs the same, point-wise, as Creating of hollow sphere of any wall thickness 8' in radius. But then, in both the case of the dome and the chest, you're getting a *lot* of use out of that hollow space compared to a relatively useless filled object, so it balances out I think. If you want to simulate "Thicker is Tougher", I suggest taking the Proportional flaw instead?) You need Create rank 8 to create a 5' radius dome. Create rank 11 to create a 10' radius dome. Create rank 13 to create a 15' radius sphere and Create rank 14 to create a 20' radius dome. Etc. Idea: What's the SFX on you flight? Might it be "Walks on created force-plane floors/stairs"? You could add the Affects Others to it then (Perhaps limited by the fact that the others have to walk on the same planes as you? Modeled as an area Extra? i.e. You're either close-by, walking on the same plane as him, or you're falling. Add an Uncontrolled Quirk to it (i.e. you can't decide not to support people in the area of effect without cutting out the entire Flight power (though you could Var a Nullify power next round and "open up a hole in the floor" below any enemies foolish enough to try to climb on :devil:) or make it a Shapeable area right from the get-go for pretty much the same effect. [B]Edit= [/B]Built it for another character I'm working on. :) Feel free to borrow/customize as needed: Flight 1, Platform -1, Affects Others +1, Shapeable Area +7 (+1 Affects user as well, +5 area (16 contiguous 5X5 squares (equivalent 10' radius or up to 80' away in a straight line))), Uses target's land spd Quirk -1 Flat, Subtle 1 Flat (same noise as walking). 10 PP. [I]Standard action to get it started, then Free to re-shape/maintain the area each round (i.e. Sustained, like the base Flight power).[/I] [B]Edit 2= [/B]Ack! Might want to invest in a few ranks of Immobile or Moveable Extras on the Force Dome as well, Jemal. Else I just realized anybody can just lift it and sneak under, push it about or something! [/QUOTE]
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