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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Binder Fred" data-source="post: 6085853" data-attributes="member: 63746"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> True. Each has it's use though and I think you'll grant that Immunity simply wasn't doing what you wanted it to do there. </p><p></p><p></p><p>Not to contradict too strongly, but you did use "weightless" in a couple of places. Just wanted to make sure we were on the same page there.</p><p> </p><p></p><p>You could have a point there. Though, unfortunately, those typos/omission/extra info do sometimes occur (let's just look at the lack of a fixed Minimum Wall Thickness, which both our versions of Create *need*: it's essential and yet it's simply *not* listed; You'd think, after 3 versions...).</p><p></p><p>Too tired to do the math for the area pressure now. Will get back to it later. The wood comparaison is interresting though. The area of construction I'm (remotly) involved in is mine construction, so it seems I've somehow simply stopped thinking of wood as a construction material! Odd, when you think about it... Anyways the "known to man" was a bit premature and over the top, it seems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My apologies.</p><p></p><p></p><p>But you were going to create a maximum Toughness force wall there eventually, weren't you? Your argument seems to be that that collapse is and should be a built-in feature of all Created objects, while the way I've always seen it played is that floor structures sufficient to easily support the PCs (i.e. pretty much everything defined IC as a floor) would support any created objects created on it as well, without anybody at the (virtual) table even thinking about it. i.e. trivial weight. (Dropping Elephants on people/structures being another thing entirely in this context). Certainly for anything with the "force" descriptor, which sort of has the built-in "has no weight at all" thing built into its descriptor. For things with the "iron" or "Lead" descriptor, people would probably think about it more, granted, and in our games would have had to add levels of Stationary if they wanted to gain advantages from the weight. Hasn't come up in our games yet... though I expect even Iron Boy will expect his Cubic Cage of Defense *not* to collapse the dungeons/structures he's in as a matter of course, no matter what size/how thick he makes it -- probably ever, unless he's taken a related Complication for it. </p><p></p><p>EDIT= Oh, that's another possible way to determine mass that I forgot to list in my last post (by descriptor). Amended.</p><p></p><p></p><p>Thinking about it, I must be remembering it wrong: it can't have been a foot, can it? It wasn't my character that was using the Create Objects barriers so I don't have the notes on hand... I'll have to ask the next time I see him.</p><p></p><p>... anyways, what should we put in as your recommended Minimum Wall Thickness then?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6085853, member: 63746"] :) True. Each has it's use though and I think you'll grant that Immunity simply wasn't doing what you wanted it to do there. Not to contradict too strongly, but you did use "weightless" in a couple of places. Just wanted to make sure we were on the same page there. You could have a point there. Though, unfortunately, those typos/omission/extra info do sometimes occur (let's just look at the lack of a fixed Minimum Wall Thickness, which both our versions of Create *need*: it's essential and yet it's simply *not* listed; You'd think, after 3 versions...). Too tired to do the math for the area pressure now. Will get back to it later. The wood comparaison is interresting though. The area of construction I'm (remotly) involved in is mine construction, so it seems I've somehow simply stopped thinking of wood as a construction material! Odd, when you think about it... Anyways the "known to man" was a bit premature and over the top, it seems. :) My apologies. But you were going to create a maximum Toughness force wall there eventually, weren't you? Your argument seems to be that that collapse is and should be a built-in feature of all Created objects, while the way I've always seen it played is that floor structures sufficient to easily support the PCs (i.e. pretty much everything defined IC as a floor) would support any created objects created on it as well, without anybody at the (virtual) table even thinking about it. i.e. trivial weight. (Dropping Elephants on people/structures being another thing entirely in this context). Certainly for anything with the "force" descriptor, which sort of has the built-in "has no weight at all" thing built into its descriptor. For things with the "iron" or "Lead" descriptor, people would probably think about it more, granted, and in our games would have had to add levels of Stationary if they wanted to gain advantages from the weight. Hasn't come up in our games yet... though I expect even Iron Boy will expect his Cubic Cage of Defense *not* to collapse the dungeons/structures he's in as a matter of course, no matter what size/how thick he makes it -- probably ever, unless he's taken a related Complication for it. EDIT= Oh, that's another possible way to determine mass that I forgot to list in my last post (by descriptor). Amended. Thinking about it, I must be remembering it wrong: it can't have been a foot, can it? It wasn't my character that was using the Create Objects barriers so I don't have the notes on hand... I'll have to ask the next time I see him. ... anyways, what should we put in as your recommended Minimum Wall Thickness then? [/QUOTE]
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