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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Binder Fred" data-source="post: 6086145" data-attributes="member: 63746"><p>Unless you go with the Thickness-based Toughness ruling in addition to the Fixed Density ruling - which, I believe, is your recommended course of action? - in which case it's entirely doable to get multi-tone weights in your classic room sizes by "thickening" a smaller barrier to get maximum Toughness out of it. Since players *always* go for maximum Toughness if they can, and understandably so, and since most players do not want, need or have ever worried about involuntarely collapsing the structures they're in under the weight of their defensive/utility Creates, I believe this is a point in favor of the Trivial Weight approach right there.</p><p></p><p>On another tack, I've been thinking about your Mazes.... If we were in Hero, I'd suggest taking No Normal Defense on the movement-based Affliction with "has 3D movement power" as the canceling condition. As it is, how about:</p><p></p><p></p><p>This way you targets get a saving throw each round to try to either figure out the maze (int) or run out all the possibilities (speed), else they have to, slowly, make their way out. SFX would be: "wanders around the area of effect, bumping into invisible walls and not making much total headway in the direction they want to go".</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6086145, member: 63746"] Unless you go with the Thickness-based Toughness ruling in addition to the Fixed Density ruling - which, I believe, is your recommended course of action? - in which case it's entirely doable to get multi-tone weights in your classic room sizes by "thickening" a smaller barrier to get maximum Toughness out of it. Since players *always* go for maximum Toughness if they can, and understandably so, and since most players do not want, need or have ever worried about involuntarely collapsing the structures they're in under the weight of their defensive/utility Creates, I believe this is a point in favor of the Trivial Weight approach right there. On another tack, I've been thinking about your Mazes.... If we were in Hero, I'd suggest taking No Normal Defense on the movement-based Affliction with "has 3D movement power" as the canceling condition. As it is, how about: This way you targets get a saving throw each round to try to either figure out the maze (int) or run out all the possibilities (speed), else they have to, slowly, make their way out. SFX would be: "wanders around the area of effect, bumping into invisible walls and not making much total headway in the direction they want to go". [/QUOTE]
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