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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Voda Vosa" data-source="post: 6090444" data-attributes="member: 51271"><p>I'm definitly interested. On new races, I'm going to submit this:</p><p></p><p><img src="http://fc02.deviantart.net/fs70/f/2012/007/c/b/bullywug_ranger_by_chief_orc-d4llwzu.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Toads (Good variants of Bulywugs)</p><p></p><p>In this world, Toads evolved to sentient beings, heavily attuned to the wilderness and nature. Mystical and strange to the other civilized races, the Toads live in dwellings they build in the depths of large swamps and lakes, much like beavers build their nests. Their permanent link with water has given them the ability to manipulate it and communicate with the spirits that inhabit water bodies. Their society is divided in three castes, each with their responsibilities and obligations, and special traits, maintained by inbreeding within each caste.</p><p>There exists the Caste of workers, which are wide skilled and talented in many forms of art and labours, from forgemasters to locksmiths and lumberjacks. They are smaller, theirir complexion is light but sturdy, with able hands and sharp minds. The caste of Spirits are Toads with a special link with the spirits of the land, they can communicate with them, and ask them to do things for them. They are thin and somehow skeletal, save fro their big heads and eyes, more like a tree frog than a toad. The caste of warriors is made of bigger, strong built, big headed toads. Their duty is the defence of the community, and expelling invaders, as well as controlling the less honourable members of society. Some Toads have abandoned their communities to wander the world in search for adventures and thrills, something not very usual in the Toad pacific society. To them, the other races, despite their technological advantages are but ruthless brutes, primitives of mind and spirit. Given their language is so different than common, they communicate by signs and gestures, and the occasional guttural word.</p><p></p><p>Sapo Toa is one of those adventurous individuals. A member of the warrior caste, Sapo Toa is trained in various weapons, and his strong body is born for battle. He was assigned bodyguard of his community's herbalist, a dangerous job, since herbalists are known to carry many valuable medicines with them, as well as storing them in their houses. One fatidic night, Sapo Toa was standing guard while the herbalist gathered his herbs from the swamp, near a fallen tree. Something moving in the treetops catches his attention, instinctively rising his shield and closing to the herbalist. From the tree leaped a werecat! Having no teeth to grit, Sapo intercepted the were cat, taking the force of the blow himself. The creature's attack was overwhelming, and sent him unconscious to the ground. The herbalist was not so lucky; Spirit caste members are weaker, and all it took was a deep slash of the cat creature's claw to end his life. When Sapo woke up, he found the dead herbalist, and the herbs gone. Ashamed of his failure, he decided to abandon his community, after burying the herbalist on dry ground. He now seeks redemption though battle, offering protection to others, in exchange for very little but friendship and supplies. </p><p></p><p><strong> Name:</strong> Sapo Toa <strong> Height </strong> 1.5 mts </p><p><strong> Skin:</strong> Healthy green <strong> Weight </strong> 60 kg </p><p><strong> Hair:</strong> None <strong> Shape </strong> Toad </p><p><strong> Eyes:</strong> Yellowish <strong> Age: </strong> 34 years </p><p> </p><p><strong> Complications </strong> </p><p><strong> Phobia :</strong> Fire scares the sh*t out of Sapo Toa </p><p><strong> Weakness :</strong> Fire can severly damage Sapo's sensitive tegument. </p><p> </p><p><strong> Abilities </strong>( 34 pp) </p><p> Strength 6 , Stamina 5 , Agility 1 , Dexterity 1 , Fighting 2 , Intellect 0 , Awareness 4 , Precence -2 . </p><p> </p><p><strong> Powers </strong> ( 21 pp) </p><p><u>- Poisonus skin glands </u> ( Affliction 6 : 1: Dazed & Vulnerable, 2: Stunned & Defenseless. Resisted by fortitude. Extra condition, Limited degree. Triggered 4 (When hit by an attack) Accurate 2 ) <em>· 13 point/s </em> </p><p><u>- Toad tongue </u> ( Extra limbs 1 : Improved grab ) <em>· 1 point/s </em> </p><p><u>- Toad's physiology </u> ( Immunity 4 : Disease, Suffocation (drowning), Poison ) <em>· 4 point/s </em> </p><p><u>- Toad feet </u> ( Swimming 3 : 0 ) <em>· 3 point/s </em> </p><p> </p><p><strong> Advantages </strong> ( 14 pp) </p><p> Imp. Grab (from power) , Improved Hold 1 , Ambidexterity 1 , Evasion 1 , Favored enviroment (Swamps) 1 , Chokehold 1 , Fastgrab 1 , Move-by action 1 , Close combat 1 , Equipment 4 , All out attack 1 , Instant up 1 </p><p> </p><p> </p><p><strong> Skills </strong> ( 13 pp) </p><p> Acrobatics 3 (+ 4 ), Deception 0 (+ -2 ), Athletics 2 (+ 8 ), Expertise( Nature ) 4 (+ 8 ), Insight 2 (+ 6 ), Treatment 0 (+ 0 ), Persuacion 0 (+ -2 ), Technology 0 (+ 0 ), Close Combat1 3 (+ 5 ), Vehicles 0 (+ 1 ), Sleight of Hand 0 (+ 1 ), Ranged Combat (Throwing) 2 (+ 3 ), Perception 4 (+ 8 ), Intimidation 0 (+ -2 ), Investigation 0 (+ 0 ), Stealth 6 (+ 7 ),</p><p> </p><p> </p><p><strong> Offence </strong> </p><p> Initiative: +1 </p><p><strong> Unarmed </strong> + 6 Attack for DC: 21 Range: Melee </p><p><strong> Throw </strong> + 3 Attack for DC: 21 Range: Ranged </p><p><strong> Grab </strong> + 6 Attack for DC: 16 Range: Melee </p><p><strong> Spear </strong> + 3 Attack for DC: 24 Range: Melee </p><p><strong> Paralytic Poison </strong> + 6 Attack for DC: 16 Range: Triggered melee </p><p> </p><p><strong> Defence </strong> ( 8 pp) </p><p> <strong>Dodge:</strong> 6 <strong>Parry:</strong> : 6 </p><p> <strong>Toughness:</strong> 6 </p><p> <strong>Fortitude:</strong> 6 </p><p> <strong>Will:</strong> 6 </p><p> </p><p><strong> Equipment</strong> Cost </p><p> Bow 6 </p><p> Knife 2 </p><p> Spear 4 </p><p> Leather armor 1 </p><p> Medium shield 4</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6090444, member: 51271"] I'm definitly interested. On new races, I'm going to submit this: [img]http://fc02.deviantart.net/fs70/f/2012/007/c/b/bullywug_ranger_by_chief_orc-d4llwzu.jpg[/img] Toads (Good variants of Bulywugs) In this world, Toads evolved to sentient beings, heavily attuned to the wilderness and nature. Mystical and strange to the other civilized races, the Toads live in dwellings they build in the depths of large swamps and lakes, much like beavers build their nests. Their permanent link with water has given them the ability to manipulate it and communicate with the spirits that inhabit water bodies. Their society is divided in three castes, each with their responsibilities and obligations, and special traits, maintained by inbreeding within each caste. There exists the Caste of workers, which are wide skilled and talented in many forms of art and labours, from forgemasters to locksmiths and lumberjacks. They are smaller, theirir complexion is light but sturdy, with able hands and sharp minds. The caste of Spirits are Toads with a special link with the spirits of the land, they can communicate with them, and ask them to do things for them. They are thin and somehow skeletal, save fro their big heads and eyes, more like a tree frog than a toad. The caste of warriors is made of bigger, strong built, big headed toads. Their duty is the defence of the community, and expelling invaders, as well as controlling the less honourable members of society. Some Toads have abandoned their communities to wander the world in search for adventures and thrills, something not very usual in the Toad pacific society. To them, the other races, despite their technological advantages are but ruthless brutes, primitives of mind and spirit. Given their language is so different than common, they communicate by signs and gestures, and the occasional guttural word. Sapo Toa is one of those adventurous individuals. A member of the warrior caste, Sapo Toa is trained in various weapons, and his strong body is born for battle. He was assigned bodyguard of his community's herbalist, a dangerous job, since herbalists are known to carry many valuable medicines with them, as well as storing them in their houses. One fatidic night, Sapo Toa was standing guard while the herbalist gathered his herbs from the swamp, near a fallen tree. Something moving in the treetops catches his attention, instinctively rising his shield and closing to the herbalist. From the tree leaped a werecat! Having no teeth to grit, Sapo intercepted the were cat, taking the force of the blow himself. The creature's attack was overwhelming, and sent him unconscious to the ground. The herbalist was not so lucky; Spirit caste members are weaker, and all it took was a deep slash of the cat creature's claw to end his life. When Sapo woke up, he found the dead herbalist, and the herbs gone. Ashamed of his failure, he decided to abandon his community, after burying the herbalist on dry ground. He now seeks redemption though battle, offering protection to others, in exchange for very little but friendship and supplies. [b] Name:[/b] Sapo Toa [b] Height [/b] 1.5 mts [b] Skin:[/b] Healthy green [b] Weight [/b] 60 kg [b] Hair:[/b] None [b] Shape [/b] Toad [b] Eyes:[/b] Yellowish [b] Age: [/b] 34 years [b] Complications [/b] [b] Phobia :[/b] Fire scares the sh*t out of Sapo Toa [b] Weakness :[/b] Fire can severly damage Sapo's sensitive tegument. [b] Abilities [/b]( 34 pp) Strength 6 , Stamina 5 , Agility 1 , Dexterity 1 , Fighting 2 , Intellect 0 , Awareness 4 , Precence -2 . [b] Powers [/b] ( 21 pp) [u]- Poisonus skin glands [/u] ( Affliction 6 : 1: Dazed & Vulnerable, 2: Stunned & Defenseless. Resisted by fortitude. Extra condition, Limited degree. Triggered 4 (When hit by an attack) Accurate 2 ) [I]· 13 point/s [/i] [u]- Toad tongue [/u] ( Extra limbs 1 : Improved grab ) [I]· 1 point/s [/i] [u]- Toad's physiology [/u] ( Immunity 4 : Disease, Suffocation (drowning), Poison ) [I]· 4 point/s [/i] [u]- Toad feet [/u] ( Swimming 3 : 0 ) [I]· 3 point/s [/i] [b] Advantages [/b] ( 14 pp) Imp. Grab (from power) , Improved Hold 1 , Ambidexterity 1 , Evasion 1 , Favored enviroment (Swamps) 1 , Chokehold 1 , Fastgrab 1 , Move-by action 1 , Close combat 1 , Equipment 4 , All out attack 1 , Instant up 1 [b] Skills [/b] ( 13 pp) Acrobatics 3 (+ 4 ), Deception 0 (+ -2 ), Athletics 2 (+ 8 ), Expertise( Nature ) 4 (+ 8 ), Insight 2 (+ 6 ), Treatment 0 (+ 0 ), Persuacion 0 (+ -2 ), Technology 0 (+ 0 ), Close Combat1 3 (+ 5 ), Vehicles 0 (+ 1 ), Sleight of Hand 0 (+ 1 ), Ranged Combat (Throwing) 2 (+ 3 ), Perception 4 (+ 8 ), Intimidation 0 (+ -2 ), Investigation 0 (+ 0 ), Stealth 6 (+ 7 ), [b] Offence [/b] Initiative: +1 [b] Unarmed [/b] + 6 Attack for DC: 21 Range: Melee [b] Throw [/b] + 3 Attack for DC: 21 Range: Ranged [b] Grab [/b] + 6 Attack for DC: 16 Range: Melee [b] Spear [/b] + 3 Attack for DC: 24 Range: Melee [b] Paralytic Poison [/b] + 6 Attack for DC: 16 Range: Triggered melee [b] Defence [/b] ( 8 pp) [b]Dodge:[/b] 6 [b]Parry:[/b] : 6 [b]Toughness:[/b] 6 [b]Fortitude:[/b] 6 [b]Will:[/b] 6 [b] Equipment[/b] Cost Bow 6 Knife 2 Spear 4 Leather armor 1 Medium shield 4 [/QUOTE]
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