Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Electrode Boy Stats [a bit silly]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mathew_Freeman" data-source="post: 569905" data-attributes="member: 1846"><p><span style="font-size: 12px"><strong>Electrode Boy</strong></span> </p><p><em>Pseudonatural Paragon Half-Air-Elemental Half-Celestial Hivemind Awakened Kaiju Shocker Lizard</em></p><p>[collosal magical beast]</p><p>HD: 44d10+1408+528 (2276hp)</p><p>Initiative: +17 (+13 dex +4 Improved Initiative)</p><p>Speed: 160ft, climb 80ft, swim 80ft</p><p>AC: 93 (-8 size +13dex +35 natural +1 additional natural +1 additional natural +15 additional natural +14 insight +12 luck)</p><p>Atk: bite +122 melee; or 11 tentacle rakes +122melee</p><p>dmg: bite 4d6+65; tentacle rake 2d8+45</p><p>Face/reach: 40ft by 80ft/20ft</p><p>Special attacks: Stunning shock, lethal shock, trample, energized attack 1/minute; not affected by concealment; improved grab; rotting constriction, swarm attack</p><p>Special qualities: Electricity sense; acid, cold, disease and electricity immunity; lowlight vision; +4 Fort save vs poison; DR 70/+15; darkvision 120ft; immune to mind-influencing effects; SR 52; reflect spells; fast healing 20; fire resistance 10; alternate form; uncanny dodge; shared senses; limited telepathy</p><p>Saves: Fort +66 Ref +49 Will +28</p><p>Abilities: Str 91 Dex 38 Con 66 Int 31 Wis 47 Cha 49</p><p>Skills: Climb +51 Hide +24 Jump +36 Listen +35 Spot +35 Search +18</p><p>Feats: Alertness, Weapon focus (bite), Improved Initiative, Power Attack, Cleave, Great Cleave</p><p>Languages: Common, Hivemind, Auran, Terran</p><p>Spell-like: <em>light, blur, dimension door, shield</em> at will caster level 20; <em>protection from evil, holy aura 3/day; bless, aid, detect evil, obscuring mist, wind wall, cure serious wounds, neutralize poison, holy smite, remove disease, dispel evil, holy word, hallow, symbol, summon monster IX (celestials only), resurrection, gaseous form, air walk, control winds, chain lightning, control weather, whirlwind, elemental swarm (air spell only), plane shift</em> 1/day; caster level 59, DC 27+level, <em>haste</em> 4/day as 35th level sorceror, <em>greater dispelling, see invisibility</em> 3/day at caster level 15</p><p></p><p>Climate/Terrain: Warm, aquatic, marsh and underground</p><p>Organisation: Solitary (unique)</p><p>CR: 43</p><p>Treasure: normal</p><p>Alignment: always good</p><p></p><p>Electrode Boy is a unique creation, unknown to any creature before this day. He spontaneously arose from the brain of Tallarn, a prominent Hiveminder, in 2003AD. His immense size and awesome destructive power meant Tallarn never used him in combat, preferring to keep him locked up in more than one website in order to protect the universe from him. Tallarn fears the day when Electrode Boy gains Hivemind abilities of his own.</p><p></p><p>In appearance, Electrode Boy is a collosal Shocker Lizard, although far more dangerous. Through liberal use of templates, he has gained super-human intelligence and power and now seeks only to star in his own Monster Movie. He's heard about Tokyo, and being somewhat of a traditionalist he's decided that he has to trash that first to make a name for himself. Then it's off to the other planes to see if he can find out what he is and if there are any more like him.</p><p></p><p>Electrode Boy's favoured class in Sorceror. He hopes to learn Sorcerous powers, although who is going to teach a 70ft tall lizard magic is anyone's guess. Still, he can hope, hey?</p><p></p><p><strong>Combat</strong></p><p></p><p>Electrode Boy fights smart, using as many spells-like abilities as he can before wading in. He always uses his energized attack, too. With time, additional allies are forthcoming with his summon spells. And he loves to Power Attack.</p><p></p><p><strong>Explanations</strong></p><p></p><p>Alternate form: As a standard action, Electrode Boy can transform into a mass of writhing tentacles, gaining the tentacle attacks noted above. Other creatures suffer a -1 morale penalty to attack him in this form.</p><p></p><p>Energized attack: Once per minute, Electrode Boy can infuse it's natural attacks with electricity, this last 1d4+1 rounds. All natural attacks during that time do +3d6 electricity damage.</p><p></p><p>Limited Telepathy: Communicate via telepathy within 10 miles</p><p></p><p>Rotting constriction: Once Electrode Boy has a hold of a creature, each succesful grapple check deals 2d4 permanent Con damage and heals 10hp</p><p></p><p>Reflect spells: Any spell that fails to penetrate Electrode Boys Spell Resistance is reflected back upon the caster.</p><p></p><p>Stunning shock: once per round, a shocker lizard can deliver an electrical shock to an opponent within 5ft. This attack deals 2d8 points of subdual damamge to living opponents (Ref DC46 for half)</p><p></p><p>Shared Senses: At will, as a Standard Action, a Hive Mind creature can use any senses of another Hive Mind creature for (1 + Con Modifier =29)minutes.</p><p></p><p>Swarm Attack: For each 2 Hive Mind creatures attacking the same target, all hivemind creatures get +1 to attack and damage.</p><p></p><p>Lethal shock: Two or more lizards working together within 25ft can produce a lethal shock, range 25ft from one lizard. Dmg 2d8 per lizard contributing (Ref DC46 + number of lizards for half)</p><p></p><p>Electricity sense: Electrode Boy automatically detect any electrical discharge within 100 ft.</p><p></p><p>Skills: Shocker lizards recieve a +4 racial bonus to hide due to colouration</p><p></p><p>Uncanny Dodge: Never lose AC from suprise or attacked by invisible foes.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 569905, member: 1846"] [size=3][b]Electrode Boy[/b][/size][b][/b] [i]Pseudonatural Paragon Half-Air-Elemental Half-Celestial Hivemind Awakened Kaiju Shocker Lizard[/i] [collosal magical beast] HD: 44d10+1408+528 (2276hp) Initiative: +17 (+13 dex +4 Improved Initiative) Speed: 160ft, climb 80ft, swim 80ft AC: 93 (-8 size +13dex +35 natural +1 additional natural +1 additional natural +15 additional natural +14 insight +12 luck) Atk: bite +122 melee; or 11 tentacle rakes +122melee dmg: bite 4d6+65; tentacle rake 2d8+45 Face/reach: 40ft by 80ft/20ft Special attacks: Stunning shock, lethal shock, trample, energized attack 1/minute; not affected by concealment; improved grab; rotting constriction, swarm attack Special qualities: Electricity sense; acid, cold, disease and electricity immunity; lowlight vision; +4 Fort save vs poison; DR 70/+15; darkvision 120ft; immune to mind-influencing effects; SR 52; reflect spells; fast healing 20; fire resistance 10; alternate form; uncanny dodge; shared senses; limited telepathy Saves: Fort +66 Ref +49 Will +28 Abilities: Str 91 Dex 38 Con 66 Int 31 Wis 47 Cha 49 Skills: Climb +51 Hide +24 Jump +36 Listen +35 Spot +35 Search +18 Feats: Alertness, Weapon focus (bite), Improved Initiative, Power Attack, Cleave, Great Cleave Languages: Common, Hivemind, Auran, Terran Spell-like: [i]light, blur, dimension door, shield[/i] at will caster level 20; [i]protection from evil, holy aura 3/day; bless, aid, detect evil, obscuring mist, wind wall, cure serious wounds, neutralize poison, holy smite, remove disease, dispel evil, holy word, hallow, symbol, summon monster IX (celestials only), resurrection, gaseous form, air walk, control winds, chain lightning, control weather, whirlwind, elemental swarm (air spell only), plane shift[/i] 1/day; caster level 59, DC 27+level, [i]haste[/i] 4/day as 35th level sorceror, [i]greater dispelling, see invisibility[/i] 3/day at caster level 15 Climate/Terrain: Warm, aquatic, marsh and underground Organisation: Solitary (unique) CR: 43 Treasure: normal Alignment: always good Electrode Boy is a unique creation, unknown to any creature before this day. He spontaneously arose from the brain of Tallarn, a prominent Hiveminder, in 2003AD. His immense size and awesome destructive power meant Tallarn never used him in combat, preferring to keep him locked up in more than one website in order to protect the universe from him. Tallarn fears the day when Electrode Boy gains Hivemind abilities of his own. In appearance, Electrode Boy is a collosal Shocker Lizard, although far more dangerous. Through liberal use of templates, he has gained super-human intelligence and power and now seeks only to star in his own Monster Movie. He's heard about Tokyo, and being somewhat of a traditionalist he's decided that he has to trash that first to make a name for himself. Then it's off to the other planes to see if he can find out what he is and if there are any more like him. Electrode Boy's favoured class in Sorceror. He hopes to learn Sorcerous powers, although who is going to teach a 70ft tall lizard magic is anyone's guess. Still, he can hope, hey? [b]Combat[/b] Electrode Boy fights smart, using as many spells-like abilities as he can before wading in. He always uses his energized attack, too. With time, additional allies are forthcoming with his summon spells. And he loves to Power Attack. [b]Explanations[/b] Alternate form: As a standard action, Electrode Boy can transform into a mass of writhing tentacles, gaining the tentacle attacks noted above. Other creatures suffer a -1 morale penalty to attack him in this form. Energized attack: Once per minute, Electrode Boy can infuse it's natural attacks with electricity, this last 1d4+1 rounds. All natural attacks during that time do +3d6 electricity damage. Limited Telepathy: Communicate via telepathy within 10 miles Rotting constriction: Once Electrode Boy has a hold of a creature, each succesful grapple check deals 2d4 permanent Con damage and heals 10hp Reflect spells: Any spell that fails to penetrate Electrode Boys Spell Resistance is reflected back upon the caster. Stunning shock: once per round, a shocker lizard can deliver an electrical shock to an opponent within 5ft. This attack deals 2d8 points of subdual damamge to living opponents (Ref DC46 for half) Shared Senses: At will, as a Standard Action, a Hive Mind creature can use any senses of another Hive Mind creature for (1 + Con Modifier =29)minutes. Swarm Attack: For each 2 Hive Mind creatures attacking the same target, all hivemind creatures get +1 to attack and damage. Lethal shock: Two or more lizards working together within 25ft can produce a lethal shock, range 25ft from one lizard. Dmg 2d8 per lizard contributing (Ref DC46 + number of lizards for half) Electricity sense: Electrode Boy automatically detect any electrical discharge within 100 ft. Skills: Shocker lizards recieve a +4 racial bonus to hide due to colouration Uncanny Dodge: Never lose AC from suprise or attacked by invisible foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Electrode Boy Stats [a bit silly]
Top