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<blockquote data-quote="mj36s" data-source="post: 698084" data-attributes="member: 8534"><p>One of my players has a projector, and we recently finished out his basement with a bar/media room. I plug my laptop in at the bar, and we have a 7' screen with 7.1 surround sound. I've been using Photoshop for maps and minis, musicmatch for audio, and a program that we've been working on for general game management (see below).</p><p></p><p>It requires a lot of planning time to get the maps together though, which doesn't work well with my limited freetime and impromtu style, but I like having image options (and audio, to a lesser extent) available.</p><p></p><p>I've found that mechanics-specific combat managers are more of a hastle than I expected. I had originally written a combat manager with action resolution and initiative, etc, but found that even with a 2-click rule I was focusing too much on the screen and the players didn't like it. Quick reference of rules and campaign info was the most useful part of the app, so we cut it down to those core features and put it online.</p><p></p><p>We're still working on it, but you can find a beta at the link below. Eventually we'll be adding other features via plug-in, with a layered mapper and D20 encounter manager roughed-out as proof of concept. That's still months away though, as there are a few other things to add and polish first.</p><p></p><p>Token plug:</p><p></p><p>DA: The Role Player's Digital Assistant is a game system independant toolset designed to help organize and run your campaigns and adventures. It includes dedicated NoteBooks for each game element, a Library for rules and reference, a built-in DiceRoller, image and file associations for every entry, a game system independent Character Manager, and more. You can also launch other programs from within DA, making the features of your favorite dedicated character management or mapping utility an extension of the DA interface.</p><p></p><p><a href="http://www.mjhkstudios.com/DA/Frameset.htm" target="_blank">http://www.mjhkstudios.com/DA/Frameset.htm</a></p><p></p><p>-MJ, MJHK Studios</p></blockquote><p></p>
[QUOTE="mj36s, post: 698084, member: 8534"] One of my players has a projector, and we recently finished out his basement with a bar/media room. I plug my laptop in at the bar, and we have a 7' screen with 7.1 surround sound. I've been using Photoshop for maps and minis, musicmatch for audio, and a program that we've been working on for general game management (see below). It requires a lot of planning time to get the maps together though, which doesn't work well with my limited freetime and impromtu style, but I like having image options (and audio, to a lesser extent) available. I've found that mechanics-specific combat managers are more of a hastle than I expected. I had originally written a combat manager with action resolution and initiative, etc, but found that even with a 2-click rule I was focusing too much on the screen and the players didn't like it. Quick reference of rules and campaign info was the most useful part of the app, so we cut it down to those core features and put it online. We're still working on it, but you can find a beta at the link below. Eventually we'll be adding other features via plug-in, with a layered mapper and D20 encounter manager roughed-out as proof of concept. That's still months away though, as there are a few other things to add and polish first. Token plug: DA: The Role Player's Digital Assistant is a game system independant toolset designed to help organize and run your campaigns and adventures. It includes dedicated NoteBooks for each game element, a Library for rules and reference, a built-in DiceRoller, image and file associations for every entry, a game system independent Character Manager, and more. You can also launch other programs from within DA, making the features of your favorite dedicated character management or mapping utility an extension of the DA interface. [url]http://www.mjhkstudios.com/DA/Frameset.htm[/url] -MJ, MJHK Studios [/QUOTE]
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