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<blockquote data-quote="Kevin Rau" data-source="post: 702237" data-attributes="member: 10490"><p><strong>Online Encounter Generator</strong></p><p></p><p>I thought I'd pass along a tool I created on my website. In a nutshell, I've found over time that my encounters were...bland to put it nicely. All the monsters had the same health, same weapon (if needed), and I had the bad habit of rolling up loot after the encounter. (Bad idea, the monsters rarely got to use their magic items.)</p><p></p><p>So I started a hunt for a computer utility that would do it for me (and not just the basics of the encounter, I wanted everything filled in). No luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>So I made one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here the one of the most complete online or computer program tool to generate DND3E encounters I've ever found. (And below is what it does.) It's a free tool (one reason I made it web-based), and may help you create some of the most GM-work-free detailed encounters (the monsters/loot/stats) that you'll find. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you like it, or think I should add something, please let me know!</p><p></p><p>Kev</p><p><a href="mailto:kevinrau11@new.rr.com">kevinrau11@new.rr.com</a></p><p><a href="http://www.platemail.org" target="_blank">http://www.platemail.org</a></p><p></p><p><a href="http://www.platemail.org" target="_blank">http://www.platemail.org</a> -> Click on RPG -> Click on </p><p>Edit/Generate Encounters.</p><p></p><p>Here's what it does:</p><p></p><p>1. Rolls the "dice" to determine the number of each monster. </p><p>2. Lists a summary of core monster stats for each type of monster </p><p>included on the encounter. </p><p>3. Rolls up attributes (STR/INT/...), HP for every monster. </p><p>4. If weapon(s) and/or armor is needed, it generates random items of a size somewhat appropriate to that monster. </p><p>5. Rolls up random treasure items for each monster. </p><p>6. Automatically determines the AC, TH bonuses for melee/ranged </p><p>attacks using the primary and secondary weapons, and applies </p><p>attribute bonuses and magical bonuses to stats so the GM doesn't have to calculate anything. </p><p>8. Determines if any items are magical, and applies any bonuses to attributes, HP, HD, AC, TH, Damage, and saves. </p><p>9. Gathers all magic items together and lists them in a GM magical </p><p>treasure section. </p><p>10. Gathers all nonmagic items together and lists them in a Player </p><p>treasure section (magic items are separated but not listed for </p><p>powers - make 'em cast spells or visit a mage!). The sheet of paper (when printed) can just be cut above the line printed and just handed to players at the end of the encounter if desired. </p><p>11. Generates gems and coinage, and lists them at the bottom. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kevin Rau, post: 702237, member: 10490"] [b]Online Encounter Generator[/b] I thought I'd pass along a tool I created on my website. In a nutshell, I've found over time that my encounters were...bland to put it nicely. All the monsters had the same health, same weapon (if needed), and I had the bad habit of rolling up loot after the encounter. (Bad idea, the monsters rarely got to use their magic items.) So I started a hunt for a computer utility that would do it for me (and not just the basics of the encounter, I wanted everything filled in). No luck. :( So I made one. :) Here the one of the most complete online or computer program tool to generate DND3E encounters I've ever found. (And below is what it does.) It's a free tool (one reason I made it web-based), and may help you create some of the most GM-work-free detailed encounters (the monsters/loot/stats) that you'll find. :) If you like it, or think I should add something, please let me know! Kev [email]kevinrau11@new.rr.com[/email] [url]http://www.platemail.org[/url] [url]http://www.platemail.org[/url] -> Click on RPG -> Click on Edit/Generate Encounters. Here's what it does: 1. Rolls the "dice" to determine the number of each monster. 2. Lists a summary of core monster stats for each type of monster included on the encounter. 3. Rolls up attributes (STR/INT/...), HP for every monster. 4. If weapon(s) and/or armor is needed, it generates random items of a size somewhat appropriate to that monster. 5. Rolls up random treasure items for each monster. 6. Automatically determines the AC, TH bonuses for melee/ranged attacks using the primary and secondary weapons, and applies attribute bonuses and magical bonuses to stats so the GM doesn't have to calculate anything. 8. Determines if any items are magical, and applies any bonuses to attributes, HP, HD, AC, TH, Damage, and saves. 9. Gathers all magic items together and lists them in a GM magical treasure section. 10. Gathers all nonmagic items together and lists them in a Player treasure section (magic items are separated but not listed for powers - make 'em cast spells or visit a mage!). The sheet of paper (when printed) can just be cut above the line printed and just handed to players at the end of the encounter if desired. 11. Generates gems and coinage, and lists them at the bottom. :) :) :) [/QUOTE]
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