Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Elegance and the development of game systems.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 4971275" data-attributes="member: 3586"><p>When is a rule not a rule? When it's an exception! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I refer to Mark Rosewater's column on Elegance because it reads a lot like 3e played: a stat-block was a lot more complicated than it appeared because keywords kept moving down and becoming more complicated. A simple spell reference (say, "Flesh to Stone") has layers of subreference beneath it.</p><p></p><p>3e also had cascading effects: use a Ray of Enfeeblement spell on a monster and you know what I mean. Some weren't quite obvious in effect, either.</p><p></p><p>This is not to say that 4e doesn't have rules, but I think it has much fewer layers of rules. There is a basic layer of rules you need to know, and it's not as basic as (say) OD&D's, and from there you have the exception (the actual power on your powercard) which doesn't really add much in the way of complexity to the rules (normally), just a new way of applying them.</p><p></p><p>(The worst aspects of 3e's reference system were ameliorated in 3.5e when they moved "typed" monster immunities back into the statblock - consider what undead were immune to in 3e, and then consider what actually showed in the statblock. Yes, it makes the statblock cleaner at the cost of needing the DM to keep a lot more basic rules information).</p><p></p><p>How much rules knowledge do you need to run a 3E game compared to a 4E game or a oD&D game?</p><p></p><p>The comparison with ASL and Combat Commander: Europe makes an interesting one. </p><p></p><p>In ASL, when you make an attack roll, you look up the die result in a printed table to see what effect the attack had. However, on top of that you need to...</p><p>...check if the DR equaled the Sniper Activation Number and thus caused a sniper to fire.</p><p>...check if the DR was a doubles and the unit might cower</p><p>...check if the DR jammed or eliminated any support weapon firing in the attack</p><p>...check if the coloured die indicated ROF retention</p><p></p><p>That's a lot of information to keep in mind for each die roll, and there are a lot of other die triggers in ASL.</p><p></p><p>In Combat Commander: Europe, the dice rolls are printed on the cards in proper proportions. However, each card may also have a "die trigger" such as "Jammed", "Event", or "Sniper" that occurs when that particular card is drawn, and thus eliminates the need to remember what various die rolls mean: it's right there on the card.</p><p></p><p>D&D 4E may have thousands of powers, but because most of those powers use a very limited number of terms, the knowledge you need to <em>play</em> the game is less than you might think because no-one needs to actually know what all the powers are: just the 20 or so that are used in a particular game.</p><p></p><p>The very basics of oD&D make an even simpler system to run and play, but there are some complexities there from its genesis on Chainmail and then added to through the supplements that make it requiring more basic rules knowledge than it strictly needed - although chrome does add a lot to the game!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4971275, member: 3586"] When is a rule not a rule? When it's an exception! :) I refer to Mark Rosewater's column on Elegance because it reads a lot like 3e played: a stat-block was a lot more complicated than it appeared because keywords kept moving down and becoming more complicated. A simple spell reference (say, "Flesh to Stone") has layers of subreference beneath it. 3e also had cascading effects: use a Ray of Enfeeblement spell on a monster and you know what I mean. Some weren't quite obvious in effect, either. This is not to say that 4e doesn't have rules, but I think it has much fewer layers of rules. There is a basic layer of rules you need to know, and it's not as basic as (say) OD&D's, and from there you have the exception (the actual power on your powercard) which doesn't really add much in the way of complexity to the rules (normally), just a new way of applying them. (The worst aspects of 3e's reference system were ameliorated in 3.5e when they moved "typed" monster immunities back into the statblock - consider what undead were immune to in 3e, and then consider what actually showed in the statblock. Yes, it makes the statblock cleaner at the cost of needing the DM to keep a lot more basic rules information). How much rules knowledge do you need to run a 3E game compared to a 4E game or a oD&D game? The comparison with ASL and Combat Commander: Europe makes an interesting one. In ASL, when you make an attack roll, you look up the die result in a printed table to see what effect the attack had. However, on top of that you need to... ...check if the DR equaled the Sniper Activation Number and thus caused a sniper to fire. ...check if the DR was a doubles and the unit might cower ...check if the DR jammed or eliminated any support weapon firing in the attack ...check if the coloured die indicated ROF retention That's a lot of information to keep in mind for each die roll, and there are a lot of other die triggers in ASL. In Combat Commander: Europe, the dice rolls are printed on the cards in proper proportions. However, each card may also have a "die trigger" such as "Jammed", "Event", or "Sniper" that occurs when that particular card is drawn, and thus eliminates the need to remember what various die rolls mean: it's right there on the card. D&D 4E may have thousands of powers, but because most of those powers use a very limited number of terms, the knowledge you need to [i]play[/i] the game is less than you might think because no-one needs to actually know what all the powers are: just the 20 or so that are used in a particular game. The very basics of oD&D make an even simpler system to run and play, but there are some complexities there from its genesis on Chainmail and then added to through the supplements that make it requiring more basic rules knowledge than it strictly needed - although chrome does add a lot to the game! Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Elegance and the development of game systems.
Top