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*Dungeons & Dragons
Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc
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<blockquote data-quote="Ashrym" data-source="post: 9658487" data-attributes="member: 6750235"><p>Elemental Adept still gives that bonus to a spell casting stat and slight bonus to damage when 1's count as 2's. I would take it on a themed build that focuses on an element. A lot of monsters are resistant to cold (64 in the MM if I count correctly), for example, so if I want to make a cold-themed spellcaster then Elemental Adept is worth it.</p><p></p><p>I think the bigger issue is direct damage isn't optimal and it's still a flavor build.</p><p></p><p>Monsters resistances by my count: </p><ul> <li data-xf-list-type="ul">acid, 22</li> <li data-xf-list-type="ul">cold, 64</li> <li data-xf-list-type="ul">fire, 49</li> <li data-xf-list-type="ul">lighting, 35</li> <li data-xf-list-type="ul">thunder, 12</li> </ul><p>Conversely, immunities by my count:</p><ul> <li data-xf-list-type="ul">acid, 18</li> <li data-xf-list-type="ul">cold, 22</li> <li data-xf-list-type="ul">fire, 47</li> <li data-xf-list-type="ul">lighting, 19</li> <li data-xf-list-type="ul">thunder, 4</li> </ul><p>Those numbers are obtained using the filters on DDB for resistance or immunity from the 2024 MM sourcebook. This would not include opponents under the effects of something like the Protection from Energy spell.</p><p></p><p>Monsters who are resistant to cold are common, but monsters who are immune to cold are relatively low.</p><p></p><p>Acid spells by class:</p><ul> <li data-xf-list-type="ul">Bard, 3</li> <li data-xf-list-type="ul">Cleric, 1</li> <li data-xf-list-type="ul">Druid, 3</li> <li data-xf-list-type="ul">Sorcerer, 6</li> <li data-xf-list-type="ul">Warlock, 1</li> <li data-xf-list-type="ul">Wizard, 9</li> </ul><p>Cold spells by class:</p><ul> <li data-xf-list-type="ul">Bard, 3</li> <li data-xf-list-type="ul">Cleric, 1</li> <li data-xf-list-type="ul">Druid, 8</li> <li data-xf-list-type="ul">Sorcerer, 10</li> <li data-xf-list-type="ul">Warlock, 2</li> <li data-xf-list-type="ul">Wizard, 15</li> </ul><p>Fire spells by class:</p><ul> <li data-xf-list-type="ul">Bard, 4</li> <li data-xf-list-type="ul">Cleric, 3</li> <li data-xf-list-type="ul">Druid, 11</li> <li data-xf-list-type="ul">Sorcerer, 16</li> <li data-xf-list-type="ul">Warlock, 1</li> <li data-xf-list-type="ul">Wizard, 17</li> </ul><p>Lightning spells by class:</p><ul> <li data-xf-list-type="ul">Bard, 3</li> <li data-xf-list-type="ul">Cleric, 1</li> <li data-xf-list-type="ul">Druid, 5</li> <li data-xf-list-type="ul">Sorcerer, 8</li> <li data-xf-list-type="ul">Warlock, 1</li> <li data-xf-list-type="ul">Wizard, 11</li> </ul><p>Thunder spells by class:</p><ul> <li data-xf-list-type="ul">Bard, 4</li> <li data-xf-list-type="ul">Cleric, 1</li> <li data-xf-list-type="ul">Druid, 5</li> <li data-xf-list-type="ul">Sorcerer, 5</li> <li data-xf-list-type="ul">Warlock, 2</li> <li data-xf-list-type="ul">Wizard, 7</li> </ul><p>Those numbers are pulled from the 2024 PHB using the DDB filters, possibly give or take my counting.</p><p></p><p>Wizards (or druids) can easily change out spells, but sorcerers or high level bards cannot. It looks to me like Elemental Adept isn't that bad of a choice for a cold themed sorcerer or bard, tbh, if a bit of a niche choice.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9658487, member: 6750235"] Elemental Adept still gives that bonus to a spell casting stat and slight bonus to damage when 1's count as 2's. I would take it on a themed build that focuses on an element. A lot of monsters are resistant to cold (64 in the MM if I count correctly), for example, so if I want to make a cold-themed spellcaster then Elemental Adept is worth it. I think the bigger issue is direct damage isn't optimal and it's still a flavor build. Monsters resistances by my count: [LIST] [*]acid, 22 [*]cold, 64 [*]fire, 49 [*]lighting, 35 [*]thunder, 12 [/LIST] Conversely, immunities by my count: [LIST] [*]acid, 18 [*]cold, 22 [*]fire, 47 [*]lighting, 19 [*]thunder, 4 [/LIST] Those numbers are obtained using the filters on DDB for resistance or immunity from the 2024 MM sourcebook. This would not include opponents under the effects of something like the Protection from Energy spell. Monsters who are resistant to cold are common, but monsters who are immune to cold are relatively low. Acid spells by class: [LIST] [*]Bard, 3 [*]Cleric, 1 [*]Druid, 3 [*]Sorcerer, 6 [*]Warlock, 1 [*]Wizard, 9 [/LIST] Cold spells by class: [LIST] [*]Bard, 3 [*]Cleric, 1 [*]Druid, 8 [*]Sorcerer, 10 [*]Warlock, 2 [*]Wizard, 15 [/LIST] Fire spells by class: [LIST] [*]Bard, 4 [*]Cleric, 3 [*]Druid, 11 [*]Sorcerer, 16 [*]Warlock, 1 [*]Wizard, 17 [/LIST] Lightning spells by class: [LIST] [*]Bard, 3 [*]Cleric, 1 [*]Druid, 5 [*]Sorcerer, 8 [*]Warlock, 1 [*]Wizard, 11 [/LIST] Thunder spells by class: [LIST] [*]Bard, 4 [*]Cleric, 1 [*]Druid, 5 [*]Sorcerer, 5 [*]Warlock, 2 [*]Wizard, 7 [/LIST] Those numbers are pulled from the 2024 PHB using the DDB filters, possibly give or take my counting. Wizards (or druids) can easily change out spells, but sorcerers or high level bards cannot. It looks to me like Elemental Adept isn't that bad of a choice for a cold themed sorcerer or bard, tbh, if a bit of a niche choice. [/QUOTE]
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