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Elemental Blessings Personality/Alignment System
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<blockquote data-quote="GSHamster" data-source="post: 6257335" data-attributes="member: 20187"><p>I've been re-reading Sharon Shinn's <em>Troubled Waters</em>, in her Elemental Blessings series. It occurs to me that the blessing system in this setting would work very well with an rpg, perhaps replacing alignment/personality, because of the strong random component.</p><p></p><p>For those who haven't read the book, the society/religion believes in five elements. Each element has eight blessings associated with it. There are also three extraordinary blessings.</p><p></p><p>The day a child is born, the father goes out and finds three strangers and takes them to the temple. The temple contains a basket with all the blessings stamped on thin metal discs. Each stranger draws a blessing for the child. Those three blessings are believed to govern or influence the child's life, or represent traits that the child will have. A child can have multiples of the same blessing, indicating a very strong (perhaps unbalanced) influence. People often wear their blessings on a bracelet or necklace.</p><p></p><p>Blessings can also be drawn as an augury for events in the near future.</p><p></p><p>For an RPG: I would mimic drawing a blessing by rolling a d6 to determine the element. If a 6 is rolled, roll again. If 3 sixes are rolled in a row, that means an extraordinary blessing has been drawn. Then roll a d8 for a normal blessing, or a d6 if an extraordinary blessing.</p><p></p><p>Normal Blessings:</p><p></p><p>[table="width: 500"]</p><p>[tr]</p><p> [td][/td]</p><p> [td]1[/td]</p><p> [td]2[/td]</p><p> [td]3[/td]</p><p> [td]4[/td]</p><p> [td]5[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]d8[/td]</p><p> [td]Elay (Air/Soul)[/td]</p><p> [td]Hunti (Wood/Bone)[/td]</p><p> [td]Sweela (Fire/Mind)[/td]</p><p> [td]Coru (Water/Blood)[/td]</p><p> [td]Torz (Earth/Flesh)[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]1[/td]</p><p> [td]joy[/td]</p><p> [td]courage[/td]</p><p> [td]innovation[/td]</p><p> [td]change[/td]</p><p> [td]serenity[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]2[/td]</p><p> [td]hope[/td]</p><p> [td]strength[/td]</p><p> [td]love[/td]</p><p> [td]travel[/td]</p><p> [td]honesty[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]3[/td]</p><p> [td]beauty[/td]</p><p> [td]steadfastness[/td]</p><p> [td]imagination[/td]</p><p> [td]flexibility[/td]</p><p> [td]health[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]4[/td]</p><p> [td]beauty[/td]</p><p> [td]loyalty[/td]</p><p> [td]clarity[/td]</p><p> [td]swiftness[/td]</p><p> [td]fertility[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]5[/td]</p><p> [td]vision[/td]</p><p> [td]certainty[/td]</p><p> [td]intelligence[/td]</p><p> [td]resilience[/td]</p><p> [td]contentment[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]6[/td]</p><p> [td]grace[/td]</p><p> [td]resolve[/td]</p><p> [td]charm[/td]</p><p> [td]luck[/td]</p><p> [td]patience[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]7[/td]</p><p> [td]honor[/td]</p><p> [td]determination[/td]</p><p> [td]talent[/td]</p><p> [td]persistence[/td]</p><p> [td]endurance[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]8[/td]</p><p> [td]spirituality[/td]</p><p> [td]power[/td]</p><p> [td]creativity[/td]</p><p> [td]surprise[/td]</p><p> [td]wealth[/td]</p><p>[/tr]</p><p>[/table]</p><p></p><p>Extraordinary Blessings:</p><p></p><table style='width: 100%'><tr><td>d6</td><td></td></tr><tr><td>1-2</td><td>synthesis</td></tr><tr><td>3-4</td><td>triumph</td></tr><tr><td>5-6</td><td>time</td></tr></table></blockquote><p></p>
[QUOTE="GSHamster, post: 6257335, member: 20187"] I've been re-reading Sharon Shinn's [i]Troubled Waters[/i], in her Elemental Blessings series. It occurs to me that the blessing system in this setting would work very well with an rpg, perhaps replacing alignment/personality, because of the strong random component. For those who haven't read the book, the society/religion believes in five elements. Each element has eight blessings associated with it. There are also three extraordinary blessings. The day a child is born, the father goes out and finds three strangers and takes them to the temple. The temple contains a basket with all the blessings stamped on thin metal discs. Each stranger draws a blessing for the child. Those three blessings are believed to govern or influence the child's life, or represent traits that the child will have. A child can have multiples of the same blessing, indicating a very strong (perhaps unbalanced) influence. People often wear their blessings on a bracelet or necklace. Blessings can also be drawn as an augury for events in the near future. For an RPG: I would mimic drawing a blessing by rolling a d6 to determine the element. If a 6 is rolled, roll again. If 3 sixes are rolled in a row, that means an extraordinary blessing has been drawn. Then roll a d8 for a normal blessing, or a d6 if an extraordinary blessing. Normal Blessings: [table="width: 500"] [tr] [td][/td] [td]1[/td] [td]2[/td] [td]3[/td] [td]4[/td] [td]5[/td] [/tr] [tr] [td]d8[/td] [td]Elay (Air/Soul)[/td] [td]Hunti (Wood/Bone)[/td] [td]Sweela (Fire/Mind)[/td] [td]Coru (Water/Blood)[/td] [td]Torz (Earth/Flesh)[/td] [/tr] [tr] [td]1[/td] [td]joy[/td] [td]courage[/td] [td]innovation[/td] [td]change[/td] [td]serenity[/td] [/tr] [tr] [td]2[/td] [td]hope[/td] [td]strength[/td] [td]love[/td] [td]travel[/td] [td]honesty[/td] [/tr] [tr] [td]3[/td] [td]beauty[/td] [td]steadfastness[/td] [td]imagination[/td] [td]flexibility[/td] [td]health[/td] [/tr] [tr] [td]4[/td] [td]beauty[/td] [td]loyalty[/td] [td]clarity[/td] [td]swiftness[/td] [td]fertility[/td] [/tr] [tr] [td]5[/td] [td]vision[/td] [td]certainty[/td] [td]intelligence[/td] [td]resilience[/td] [td]contentment[/td] [/tr] [tr] [td]6[/td] [td]grace[/td] [td]resolve[/td] [td]charm[/td] [td]luck[/td] [td]patience[/td] [/tr] [tr] [td]7[/td] [td]honor[/td] [td]determination[/td] [td]talent[/td] [td]persistence[/td] [td]endurance[/td] [/tr] [tr] [td]8[/td] [td]spirituality[/td] [td]power[/td] [td]creativity[/td] [td]surprise[/td] [td]wealth[/td] [/tr] [/table] Extraordinary Blessings: [table] [tr] [td]d6[/td] [td][/td] [/tr] [tr] [td]1-2[/td] [td]synthesis[/td] [/tr] [tr] [td]3-4[/td] [td]triumph[/td] [/tr] [tr] [td]5-6[/td] [td]time[/td] [/tr] [/table] [/QUOTE]
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