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<blockquote data-quote="Funeris" data-source="post: 2570301" data-attributes="member: 22792"><p>Well, I disregarded the virus risk and downloaded your files anyway. My initial thought (from glancing over Geography and the Spell List and reading the entire Handbook part 1) is that you have a good idea going here.</p><p></p><p>I am a fan of customized races/classes...changes you've instigated through characters belonging to the six different groups. I think it would be an interesting change of pace.</p><p></p><p>Now, my major criticism (I'm not going to speak on balance...because I don't consider myself well acquainted with that aspect of design) has to do with the spell lists. I think that the wizards, sorcs, et. al. should be able to cast the spells you've restricted. I realize that they have dozens of other possibilities (from gazillions of 3rd party supplements and even WotC supplements) but here's why I think they should still be able to cast those restricted element spells:</p><p></p><p><strong>They're considered heretics. You've mentioned that the populace at large thinks that they steal power from the four elements. Why not allow them to cast the spells, thereby solidifying the claim of heresy? Besides, it would make for some great role-playing when they have to explain to the guard that "Yes I did drop the scorching hands...and no, I'm not a supporter of the fire lords." It could open up a wide variety of adventuring hooks.</strong></p><p></p><p>But that's just a suggestion...more than a criticism. I like it (I love homebrews). It's interesting.</p><p></p><p>If you could email me the map, I'd appreciate it.</p><p></p><p>Try: orleans_pi AT yahoo DOT com....obviously replacing AT and DOT with the appropriate symbols.</p><p></p><p>~Funeris</p></blockquote><p></p>
[QUOTE="Funeris, post: 2570301, member: 22792"] Well, I disregarded the virus risk and downloaded your files anyway. My initial thought (from glancing over Geography and the Spell List and reading the entire Handbook part 1) is that you have a good idea going here. I am a fan of customized races/classes...changes you've instigated through characters belonging to the six different groups. I think it would be an interesting change of pace. Now, my major criticism (I'm not going to speak on balance...because I don't consider myself well acquainted with that aspect of design) has to do with the spell lists. I think that the wizards, sorcs, et. al. should be able to cast the spells you've restricted. I realize that they have dozens of other possibilities (from gazillions of 3rd party supplements and even WotC supplements) but here's why I think they should still be able to cast those restricted element spells: [b]They're considered heretics. You've mentioned that the populace at large thinks that they steal power from the four elements. Why not allow them to cast the spells, thereby solidifying the claim of heresy? Besides, it would make for some great role-playing when they have to explain to the guard that "Yes I did drop the scorching hands...and no, I'm not a supporter of the fire lords." It could open up a wide variety of adventuring hooks.[/b] But that's just a suggestion...more than a criticism. I like it (I love homebrews). It's interesting. If you could email me the map, I'd appreciate it. Try: orleans_pi AT yahoo DOT com....obviously replacing AT and DOT with the appropriate symbols. ~Funeris [/QUOTE]
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