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Elemental Constructs -- UPDATED and FORMATED!
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<blockquote data-quote="brislove" data-source="post: 3905732" data-attributes="member: 49861"><p>The differences are in the options. High level <em>summon monster</em> spells give you a ton of defensive powers (SR, DR, ect.) and generally useful spell-like's. (ex: summon monster 3 can summon a dretch, who can then cast stinking cloud, which is a 3rd level spell, just with a worse save.)</p><p></p><p>these elementals seem to be more in line of the <em>summon nature's ally</em> spells, meaning that they are more potent melee combatants, but have less versatility.</p><p></p><p>EX: You can summon a creature to cast wall of ice, even if you can't cast evocation spells.</p><p></p><p>I think these are a good medium, they are restrictive (more then summon monster) in both list of options and spell-likes, and they are less defensive, But they are more versatile then the summon natures ally, and much cooler from a themed caster perspective.</p><p></p><p>I think they are slightly weaker then the other summon lines on the whole, but for flavored casters (fire, ice ect) they could be effective. I would add more decent spell-likes that are flavorful. the wall spells would be excellent additions, gust of wind. </p><p></p><p>I also would love to see a shadow elemental list <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. We already have spells that form shadow-stuff into real stuff, where is our shadow construct? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Side note: I feel these should be evocation spells in general, since they are molding energy sources to create a short term elemental, rather then conjuring full creatures or creating something from nothing.</p></blockquote><p></p>
[QUOTE="brislove, post: 3905732, member: 49861"] The differences are in the options. High level [I]summon monster[/I] spells give you a ton of defensive powers (SR, DR, ect.) and generally useful spell-like's. (ex: summon monster 3 can summon a dretch, who can then cast stinking cloud, which is a 3rd level spell, just with a worse save.) these elementals seem to be more in line of the [I]summon nature's ally[/I] spells, meaning that they are more potent melee combatants, but have less versatility. EX: You can summon a creature to cast wall of ice, even if you can't cast evocation spells. I think these are a good medium, they are restrictive (more then summon monster) in both list of options and spell-likes, and they are less defensive, But they are more versatile then the summon natures ally, and much cooler from a themed caster perspective. I think they are slightly weaker then the other summon lines on the whole, but for flavored casters (fire, ice ect) they could be effective. I would add more decent spell-likes that are flavorful. the wall spells would be excellent additions, gust of wind. I also would love to see a shadow elemental list :). We already have spells that form shadow-stuff into real stuff, where is our shadow construct? :) Side note: I feel these should be evocation spells in general, since they are molding energy sources to create a short term elemental, rather then conjuring full creatures or creating something from nothing. [/QUOTE]
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