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Elemental Constructs -- UPDATED and FORMATED!
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<blockquote data-quote="brislove" data-source="post: 3917269" data-attributes="member: 49861"><p>I don't know if this thread is still active, but since I thought a shadow line would be interesting I made it. I'm not certain of the power level, but I didn't see anything I couldn't do more effectively with the summon monster line. </p><p></p><p>I was originally going to make this with the astral construct, but those abilities are less numerous so finding equivalents was harder.</p><p></p><p>I'm open to opinions/suggestions.</p><p></p><p>Shadow Elemental Summon list</p><p>Racial Bonuses: +4 Dex, Cold immunity</p><p>Menu A</p><p>Shadow Damage (EX): your Slam attacks do 1 point of Strength damage in addition to their normal damage, this doesn't stack with other "Shadow damage"</p><p>Shadow Concealment(Su): All attacks against you suffer a 20% miss chance</p><p>Weapon Finesse (Slam): Your Slam attacks are subject to the weapon finesse feat.</p><p>Fast Healing (Ex): While in Shadowy Area's Summon has Fast healing 1</p><p>Lesser BlindSight (EX): Summon has blightsight 10ft</p><p></p><p>Menu B</p><p>Blindsight (Ex): Summon has blindsight 60ft</p><p>Shadow Damage (EX): Summon's Slam attacks do 1d6 points of Strength damage in addition to their normal damage, this doesn't stack with other "Shadow damage"</p><p>Shadow Reach Ex: Summon's Reach increases by 5ft</p><p>Darkness (Su): Summon emanates DARKNESS as the spell. (CL 5th)</p><p>Improved Critical (Slam): Slam attacks Critical on a 19-20x2</p><p>Shadowy Dexerity: +4 enhancement bonus to Dexterity</p><p>Engulf: as a standard action Summon may simply move over another creature, up to 1 size category smaller then itself, and immediately deal damage equal to it's slam damage to that creature.</p><p>Chill Metal (su): Summon may cast chill metal, as the spell, at will</p><p>Mirror Image (Su): Summon may cast Mirror image on itself at will (CL5th)</p><p>Shadow Grasp: Summon Gains improved Grab.</p><p>Shadow Tentacles: Shadow Grows 2 shadowy tentacles that provide a +4 bonus on grapple checks.</p><p></p><p>Menu c</p><p>Shadow Damage (EX): your Slam attacks do 1d8 point of Strength damage in addition to their normal damage, this doesn't stack with other "Shadow damage"</p><p>Shadow Evocation (su): Summon may cast Shadow Evocation (9th level Caster) at will DC = 10 + 1/2HD + Wisdom Modifier</p><p>Endless Shadow (su): Shadow Emanates Complete darkness in a 20ft radius. The darkness obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).</p><p>Shadow Conjuration (su): Summon May Cast Shadow Conjuration (9th level Caster) at will DC = 10 + 1/2HD + Wisdom Modifier</p><p>Invisible: Summon is invisible all the time, even if it attacks. this effect cannot be dispelled.</p><p>Shadowy Dexterity, Greater: +8 Enchantment bonus to Dexterity</p><p>Shadow Constrict: Summon can constrict opponents for damage equal to it's slam damage on a successful grapple check.</p></blockquote><p></p>
[QUOTE="brislove, post: 3917269, member: 49861"] I don't know if this thread is still active, but since I thought a shadow line would be interesting I made it. I'm not certain of the power level, but I didn't see anything I couldn't do more effectively with the summon monster line. I was originally going to make this with the astral construct, but those abilities are less numerous so finding equivalents was harder. I'm open to opinions/suggestions. Shadow Elemental Summon list Racial Bonuses: +4 Dex, Cold immunity Menu A Shadow Damage (EX): your Slam attacks do 1 point of Strength damage in addition to their normal damage, this doesn't stack with other "Shadow damage" Shadow Concealment(Su): All attacks against you suffer a 20% miss chance Weapon Finesse (Slam): Your Slam attacks are subject to the weapon finesse feat. Fast Healing (Ex): While in Shadowy Area's Summon has Fast healing 1 Lesser BlindSight (EX): Summon has blightsight 10ft Menu B Blindsight (Ex): Summon has blindsight 60ft Shadow Damage (EX): Summon's Slam attacks do 1d6 points of Strength damage in addition to their normal damage, this doesn't stack with other "Shadow damage" Shadow Reach Ex: Summon's Reach increases by 5ft Darkness (Su): Summon emanates DARKNESS as the spell. (CL 5th) Improved Critical (Slam): Slam attacks Critical on a 19-20x2 Shadowy Dexerity: +4 enhancement bonus to Dexterity Engulf: as a standard action Summon may simply move over another creature, up to 1 size category smaller then itself, and immediately deal damage equal to it's slam damage to that creature. Chill Metal (su): Summon may cast chill metal, as the spell, at will Mirror Image (Su): Summon may cast Mirror image on itself at will (CL5th) Shadow Grasp: Summon Gains improved Grab. Shadow Tentacles: Shadow Grows 2 shadowy tentacles that provide a +4 bonus on grapple checks. Menu c Shadow Damage (EX): your Slam attacks do 1d8 point of Strength damage in addition to their normal damage, this doesn't stack with other "Shadow damage" Shadow Evocation (su): Summon may cast Shadow Evocation (9th level Caster) at will DC = 10 + 1/2HD + Wisdom Modifier Endless Shadow (su): Shadow Emanates Complete darkness in a 20ft radius. The darkness obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Shadow Conjuration (su): Summon May Cast Shadow Conjuration (9th level Caster) at will DC = 10 + 1/2HD + Wisdom Modifier Invisible: Summon is invisible all the time, even if it attacks. this effect cannot be dispelled. Shadowy Dexterity, Greater: +8 Enchantment bonus to Dexterity Shadow Constrict: Summon can constrict opponents for damage equal to it's slam damage on a successful grapple check. [/QUOTE]
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