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Elemental Constructs -- UPDATED and FORMATED!
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<blockquote data-quote="Nifft" data-source="post: 742130" data-attributes="member: 6562"><p>"Tremor" damage is sonic damage through a solid. </p><p></p><p></p><p></p><p></p><p>That's supposed to be a +6 -- can't figure out how I typed +18. Hmmm.</p><p></p><p></p><p></p><p></p><p>Medium range is 100 ft. + 10 ft./HD. </p><p></p><p>They should be type Elemental, not type Construct -- so their HD should be d8, not d10.</p><p></p><p>These construct rules are based on the Psionic Astral Construct rules, and the spell-like powers are, for the most part, scaled back from what those constructs can do. For example, <em>Flame Gaze</em> is strictly less powerful than <em>Concussion</em>, which is a basic Menu C upgrade.</p><p></p><p>I'm putting a more complete Elemental Summon Table up on line -- I'll post a link to it in this thread when it's done (later today).</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 742130, member: 6562"] "Tremor" damage is sonic damage through a solid. That's supposed to be a +6 -- can't figure out how I typed +18. Hmmm. Medium range is 100 ft. + 10 ft./HD. They should be type Elemental, not type Construct -- so their HD should be d8, not d10. These construct rules are based on the Psionic Astral Construct rules, and the spell-like powers are, for the most part, scaled back from what those constructs can do. For example, [i]Flame Gaze[/i] is strictly less powerful than [i]Concussion[/i], which is a basic Menu C upgrade. I'm putting a more complete Elemental Summon Table up on line -- I'll post a link to it in this thread when it's done (later today). -- Nifft [/QUOTE]
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