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General Tabletop Discussion
*TTRPGs General
Elemental Correspondances(bit of a ramble, just looking to discuss the concepts)
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<blockquote data-quote="RangerWickett" data-source="post: 838561" data-attributes="member: 63"><p>Well, the Elements of Magic spell system is pretty flexible. You take a verb like "Abjure," "Infuse," or "Summon," and then an appropriate element, and finally the spell level you want to cast it at. And then you have your spell. </p><p></p><p>The basics of the spell will be the same regardless of what element you pick, but a few specifics will vary. Evoke Fire is a classic example, which can handle burning hands or fireball, and fire spells can potentially set things on fire, while sonic spells can deafen, etc. Each elemental type has a few associated side effects. So basically we just had to balance a few core, flavorless spells, and then give you the options of how you want to spice them up. Of course, the first time out, we got a few of the balance issues a little off, which is why we're trying to put out a comprehensive FAQ based on reader responses and a lot more playtesting than we could have afforded to hire people for. It's a good thing gamers like to play with new toys, and then help us know how we could make the toys more fun.</p><p></p><p>Some of the more complex spells require you to know several different elemental types. For instance, to polymorph one object into another substance, you'd need two appropriate elements. It ends up being pretty detailed, too much for me to cover adequately just here. But if you take a look at the book, and ignore a few of the problems, I'm sure you'll be able to come up with dozens of ways to play with the elemental system.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 838561, member: 63"] Well, the Elements of Magic spell system is pretty flexible. You take a verb like "Abjure," "Infuse," or "Summon," and then an appropriate element, and finally the spell level you want to cast it at. And then you have your spell. The basics of the spell will be the same regardless of what element you pick, but a few specifics will vary. Evoke Fire is a classic example, which can handle burning hands or fireball, and fire spells can potentially set things on fire, while sonic spells can deafen, etc. Each elemental type has a few associated side effects. So basically we just had to balance a few core, flavorless spells, and then give you the options of how you want to spice them up. Of course, the first time out, we got a few of the balance issues a little off, which is why we're trying to put out a comprehensive FAQ based on reader responses and a lot more playtesting than we could have afforded to hire people for. It's a good thing gamers like to play with new toys, and then help us know how we could make the toys more fun. Some of the more complex spells require you to know several different elemental types. For instance, to polymorph one object into another substance, you'd need two appropriate elements. It ends up being pretty detailed, too much for me to cover adequately just here. But if you take a look at the book, and ignore a few of the problems, I'm sure you'll be able to come up with dozens of ways to play with the elemental system. [/QUOTE]
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Elemental Correspondances(bit of a ramble, just looking to discuss the concepts)
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