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*Dungeons & Dragons
Elemental Evil characters not allowed in Season 3?
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<blockquote data-quote="kalani" data-source="post: 6752408" data-attributes="member: 88085"><p>As a former RPGA DM, I find that hard to believe (unless the DM was shirking their RPGA responsibilities). I have played both Living Greyhawk and LFR in my time (although I dropped out of LG early due to the fact that I lived in Australia, and so was relegated to a backwater province of no importance).</p><p></p><p>LFR had an extensive banlist that was frequently updated. As with AL expecting players to be familiar with the players guide (and at least aware of the AL FAQ), players in LFR were expected to be familiar with the LFR ban-list. It was not the responsibility of DMs to hand-hold players, it was the players responsibility to know the rules by which LFR was played (including the rules pertaining to banned character options and combinations).</p><p></p><p>This was quite annoying actually, as the banlist was updated with every new product release, and sometimes between releases (as newly discovered combinations caused problems). Magic items and other character options were also frequently updated with frequent errata. </p><p></p><p>Players complained extensively about the frequent banlist updates; DMs complained about their inability to address problematic and broken combinations until a new update occured; casual gamers complained about the hostility of powergamers, and the increasing difficulty of adventures; mod designers complained about how difficult it was to design adventures which challenged power gamers; the list went on.</p><p></p><p>The Story Origin mechanic is an attempt to proactively prevent such problems without the added issues associated with reactive banlists.</p></blockquote><p></p>
[QUOTE="kalani, post: 6752408, member: 88085"] As a former RPGA DM, I find that hard to believe (unless the DM was shirking their RPGA responsibilities). I have played both Living Greyhawk and LFR in my time (although I dropped out of LG early due to the fact that I lived in Australia, and so was relegated to a backwater province of no importance). LFR had an extensive banlist that was frequently updated. As with AL expecting players to be familiar with the players guide (and at least aware of the AL FAQ), players in LFR were expected to be familiar with the LFR ban-list. It was not the responsibility of DMs to hand-hold players, it was the players responsibility to know the rules by which LFR was played (including the rules pertaining to banned character options and combinations). This was quite annoying actually, as the banlist was updated with every new product release, and sometimes between releases (as newly discovered combinations caused problems). Magic items and other character options were also frequently updated with frequent errata. Players complained extensively about the frequent banlist updates; DMs complained about their inability to address problematic and broken combinations until a new update occured; casual gamers complained about the hostility of powergamers, and the increasing difficulty of adventures; mod designers complained about how difficult it was to design adventures which challenged power gamers; the list went on. The Story Origin mechanic is an attempt to proactively prevent such problems without the added issues associated with reactive banlists. [/QUOTE]
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Elemental Evil characters not allowed in Season 3?
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