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General Tabletop Discussion
*Dungeons & Dragons
Elemental Evil companion spells underwhelming?
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<blockquote data-quote="Bacon Bits" data-source="post: 6596183" data-attributes="member: 6777737"><p>Horrid Wilting targets Con saves. That makes it somewhat rare for a blaster spell. Probably not a bonus because Con saves tend to be pretty high, but Evasion and Shield Master don't do anything, for example. It's also necrotic damage, which makes it good against demons, devils, angels, elementals, etc. Basically anything that isn't undead... which, along with constructs, are already explicitly immune to the spell.</p><p></p><p>Shatter is a better damaging spell than Snowball Swarm, but it's also significantly louder and more destructive. Even Fireball only damages flammable objects. While Snowball Swarm might alert the next room, Shatter stands a good chance of alerting the whole dungeon, if not the next dungeon over, too.</p><p></p><p>I'm happy to see the spells listed with more information than just the name, but I'd still prefer 3e style short descriptions and something I've always thought should be there: page numbers.</p><p></p><p>I'm very happy to see several spells missing from the PHB which, while not iconic, were perhaps one step removed from being iconic.</p><p></p><p>Overall, I'm mostly disappointed that nearly every spell in the companion is from the Conjuration, Evocation, and Transmutation schools. Most spells were already from those schools, and this didn't correct that. I would've liked to see more Abjuration, Divination, Enchantment, and Illusion spells. Others are probably disappointed by the lack of Necromancy spells, but I've never cared for that school; the effects tend to be too narrow, with some exceptions (Eyebite). As it is, though, there are still no 5th level Necromancy spells for Wizard, which seems kind of weird.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6596183, member: 6777737"] Horrid Wilting targets Con saves. That makes it somewhat rare for a blaster spell. Probably not a bonus because Con saves tend to be pretty high, but Evasion and Shield Master don't do anything, for example. It's also necrotic damage, which makes it good against demons, devils, angels, elementals, etc. Basically anything that isn't undead... which, along with constructs, are already explicitly immune to the spell. Shatter is a better damaging spell than Snowball Swarm, but it's also significantly louder and more destructive. Even Fireball only damages flammable objects. While Snowball Swarm might alert the next room, Shatter stands a good chance of alerting the whole dungeon, if not the next dungeon over, too. I'm happy to see the spells listed with more information than just the name, but I'd still prefer 3e style short descriptions and something I've always thought should be there: page numbers. I'm very happy to see several spells missing from the PHB which, while not iconic, were perhaps one step removed from being iconic. Overall, I'm mostly disappointed that nearly every spell in the companion is from the Conjuration, Evocation, and Transmutation schools. Most spells were already from those schools, and this didn't correct that. I would've liked to see more Abjuration, Divination, Enchantment, and Illusion spells. Others are probably disappointed by the lack of Necromancy spells, but I've never cared for that school; the effects tend to be too narrow, with some exceptions (Eyebite). As it is, though, there are still no 5th level Necromancy spells for Wizard, which seems kind of weird. [/QUOTE]
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Elemental Evil companion spells underwhelming?
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