Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Elemental Evil companion spells underwhelming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6681147" data-attributes="member: 6787650"><p>Well, not so much. Fireball is good at some kinds of things, but it's not exactly the game-changing powerhouse that some other spells are. For example, as Shadowdweller says, Conjure Animals kind of blow it out of the water in terms of sheer effectiveness (in many but not all situations). Animate Dead has a way better concentration economy than Fireball, even if you're not a necromancer; Polymorph is a tanking spell par excellence; Planar Binding is fantastic at turning gold into combat power; Pass Without Trace is the sneak supreme; etc., etc.</p><p></p><p>Even just considering the pairings you listed above, it's not at all clear that Fireball pushes the Fiendlock over the top, since Evard's Black Tentacles on the Cthulock is arguably better (save for the concentration requirement), especially for a warlock with Repelling Blast. The Fiendlock's temp HP may or may not be better than the Cthulock's telepathy--it varies by table, and at least at my table, ability to communicate telepathically is way more coveted by the players than temp HP since diplomacy with alien creatures comes up pretty frequently. In any case, it isn't Fireball which is creating the tiers, if any. I hate clerics so can't speak for them from play experience, but the Light cleric doesn't really stand out as clearly the best.</p><p></p><p>In my experience, any situation which is dominated by Fireball is dominated by other spells as well. My Lore Bardlock found Fireball tempting, sure, but ultimately he went with Spike Growth instead, because there just aren't many situations where 8d6 in a 20' radius once is better than 20-40 points of damage to anyone crossing it (at half speed, no less) plus +10 damage per Eldritch Blast (4d4 for 10' knockback) for ten minutes. Fireball is great at killing swarms of drow, orcs or hobgoblins, but Spike Growth is equally good at either warding them off or killing them if they try to close, and they don't even get a saving throw. Other spells like Hypnotic Pattern, Confusion, and Call Lightning can also do the same job as Fireball in any situation I can think of. It's not a must-have, it's just nice to have.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6681147, member: 6787650"] Well, not so much. Fireball is good at some kinds of things, but it's not exactly the game-changing powerhouse that some other spells are. For example, as Shadowdweller says, Conjure Animals kind of blow it out of the water in terms of sheer effectiveness (in many but not all situations). Animate Dead has a way better concentration economy than Fireball, even if you're not a necromancer; Polymorph is a tanking spell par excellence; Planar Binding is fantastic at turning gold into combat power; Pass Without Trace is the sneak supreme; etc., etc. Even just considering the pairings you listed above, it's not at all clear that Fireball pushes the Fiendlock over the top, since Evard's Black Tentacles on the Cthulock is arguably better (save for the concentration requirement), especially for a warlock with Repelling Blast. The Fiendlock's temp HP may or may not be better than the Cthulock's telepathy--it varies by table, and at least at my table, ability to communicate telepathically is way more coveted by the players than temp HP since diplomacy with alien creatures comes up pretty frequently. In any case, it isn't Fireball which is creating the tiers, if any. I hate clerics so can't speak for them from play experience, but the Light cleric doesn't really stand out as clearly the best. In my experience, any situation which is dominated by Fireball is dominated by other spells as well. My Lore Bardlock found Fireball tempting, sure, but ultimately he went with Spike Growth instead, because there just aren't many situations where 8d6 in a 20' radius once is better than 20-40 points of damage to anyone crossing it (at half speed, no less) plus +10 damage per Eldritch Blast (4d4 for 10' knockback) for ten minutes. Fireball is great at killing swarms of drow, orcs or hobgoblins, but Spike Growth is equally good at either warding them off or killing them if they try to close, and they don't even get a saving throw. Other spells like Hypnotic Pattern, Confusion, and Call Lightning can also do the same job as Fireball in any situation I can think of. It's not a must-have, it's just nice to have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Elemental Evil companion spells underwhelming?
Top