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General Tabletop Discussion
*Dungeons & Dragons
Elemental Evil companion spells underwhelming?
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<blockquote data-quote="kbrakke" data-source="post: 6681510" data-attributes="member: 6781797"><p>Comparing many aoe damage spells, it really looks like the 8th level options are on par with each other. </p><p>Wilting 10d8 -> 45, Con save doesn't hurt undead</p><p>Sunburst 12d6 -> 42, Huge Blind</p><p>Incendiary Cloud 10d8 -> 45, Flows away from you and can hit a lot of things potentially</p><p>Fireball(8) 13d6 -> 45.5 No bonuses</p><p>Cone of Cold(8) 11d8 -> 49.5 no other bonuses</p><p>Circle of Death(8) 12d6 -> 42 no other bonuses</p><p>Ice Storm(8) 4d6 + 6d8 -> 41, difficult terrain</p><p></p><p>Fireball in an 8th level slot is an 8th level spell. So it should be on par with other 8th level spells. I agree this breaks down at level 9, I think they could have used 7 and 8 to represent another level of damaging spells and had the scaling work differently, but it would have been much more complicated, so I don't know if it would have been better overall. However right now none of the options are far off from each other damage wise. </p><p></p><p>This is in line with their goal for multiclassing spellcasters. You can use your lower level spells in higher level slots without feeling worthless. So the Wizard 10 Cleric 10 has fireball to cast at level 8 and it does about as much damage as the other level 8 spells. They have to give up the raw power of level 9 for the versatility of the multiclass, and they can't take the non-damaging 8th level spells some of which provide great utility. </p><p></p><p>Overall saying fireball is overpowered when a level 8 fireball does as much damage as other level 8 spells seems strange when this was pretty much the whole goal of spells scaling with spell slot.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6681510, member: 6781797"] Comparing many aoe damage spells, it really looks like the 8th level options are on par with each other. Wilting 10d8 -> 45, Con save doesn't hurt undead Sunburst 12d6 -> 42, Huge Blind Incendiary Cloud 10d8 -> 45, Flows away from you and can hit a lot of things potentially Fireball(8) 13d6 -> 45.5 No bonuses Cone of Cold(8) 11d8 -> 49.5 no other bonuses Circle of Death(8) 12d6 -> 42 no other bonuses Ice Storm(8) 4d6 + 6d8 -> 41, difficult terrain Fireball in an 8th level slot is an 8th level spell. So it should be on par with other 8th level spells. I agree this breaks down at level 9, I think they could have used 7 and 8 to represent another level of damaging spells and had the scaling work differently, but it would have been much more complicated, so I don't know if it would have been better overall. However right now none of the options are far off from each other damage wise. This is in line with their goal for multiclassing spellcasters. You can use your lower level spells in higher level slots without feeling worthless. So the Wizard 10 Cleric 10 has fireball to cast at level 8 and it does about as much damage as the other level 8 spells. They have to give up the raw power of level 9 for the versatility of the multiclass, and they can't take the non-damaging 8th level spells some of which provide great utility. Overall saying fireball is overpowered when a level 8 fireball does as much damage as other level 8 spells seems strange when this was pretty much the whole goal of spells scaling with spell slot. [/QUOTE]
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